Difference between revisions of "STR17: Slaughtered (Stronghold: On the Edge of Chaos)"
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{{Stronghold 11-20}} | {{Stronghold 11-20}} | ||
− | {{map|slot=STR17 | + | {{map|slot=STR17|nonstd=true}} |
− | + | '''STR17: Slaughtered''' is the seventeenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[Gianluca Cilento (Remmirath)]] and uses a [[Adding custom music|custom music track]]. | |
− | '''STR17: Slaughtered''' is the seventeenth map of [[Stronghold: On the Edge of Chaos]]. It was designed by [[Gianluca Cilento (Remmirath)]] and uses | + | |
+ | This level uses the "Core" [[Stronghold: On the Edge of Chaos/Features#Modes|mode]], where the objective is to prevent monsters destroying a computer core. | ||
== Walkthrough == | == Walkthrough == | ||
Line 9: | Line 10: | ||
===Essentials=== | ===Essentials=== | ||
+ | You start in a circular red passage that contains all four item pads; the core is across a bridge behind you. A chamber containing a [[shotgun]] and a [[box of shotgun shells]] can be found in the center of this passage; north of this chamber is a window that you can drop through to reach the floor below, along with a jump pad to help you restock between waves. | ||
+ | |||
+ | Monsters will initially spawn from a cavern at the north end of the level, then head south until they reach the jump pad; they will then head east or west before climbing a slope to the circular passage. From wave six monsters will also start spawning from a cavern in the north-west corner, and from wave eight they will also spawn from a cavern to the north-east; in both cases these monsters will head due south to reach the slopes up to the circular passage. | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Wave !! Enemies !! Weapons and ammo given !! Armor and powerups given | ||
+ | |- | ||
+ | | 1 || 12 [[demon]]s<br>12 [[shotgun guy]]s<br>12 [[imp]]s || - || Four [[stimpack]]s | ||
+ | |- | ||
+ | | 2 || 24 [[Stronghold: On the Edge of Chaos/Features#Monsters|shadows]]<br>20 imps<br>Six shotgun guys || Two boxes of shotgun shells<br>[[Box of bullets]]<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Autoshotgun]] || Four stimpacks<br>[[Armor]] | ||
+ | |- | ||
+ | | 3 || 16 demons<br>16 [[Monster Resource WAD#Zombies|rocket zombies]]<br>Eight shadows || Three boxes of shotgun shells<br>Box of bullets || Six stimpacks | ||
+ | |- | ||
+ | | 4 || 12 shotgun guys<br>Eight [[Stronghold: On the Edge of Chaos/Features#Monsters|phase imps]]<br>Four [[Monster Resource WAD#Monsters|blood demons]]<br>Four imps || Three boxes of shotgun shells<br>Two [[clip]]s<br>Box of bullets<br>[[Chaingun]] || Six stimpacks<br>Armor | ||
+ | |- | ||
+ | | 5 || 12 blood demons<br>Eight [[Stronghold: On the Edge of Chaos/Features#Monsters|hellions]]<br>Eight [[chaingunner]]s || Two boxes of shotgun shells<br>Two shotgun shells<br>Two clips<br>Box of bullets || Eight stimpacks<br>[[Backpack]] | ||
+ | |- | ||
+ | | 6 || Eight [[Hell knight]]s<br>Six demons<br>Four [[mancubi]] || Two boxes of shotgun shells<br>Two clips<br>Box of bullets<br>[[Super shotgun]] || Eight stimpacks<br>Armor | ||
+ | |- | ||
+ | | 7 || Eight [[Baron of Hell|barons of Hell]]<br>Eight [[spectre]]s<br>Six knights || Four [[Box of rockets|boxes of rockets]]<br>Three boxes of shotgun shells<br>Two boxes of bullets<br>[[Rocket launcher]] || Four stimpacks<br>Four [[medikit]]s | ||
+ | |- | ||
+ | | 8 || 16 demons<br>12 [[arachnotron]]s<br>Six [[Stronghold: On the Edge of Chaos/Features#Monsters|fusion spiders]] || Eight boxes of rockets<br>Four boxes of shotgun shells<br>Two boxes of bullets<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Landmines]] || Four stimpacks<br>Four medikits<br>[[Megaarmor]] | ||
+ | |- | ||
+ | | 9 || 32 hellions<br>Ten knights<br>Four [[Skulltag#New monsters|hectebi]] || 12 boxes of rockets<br>Five boxes of shotgun shells<br>Two boxes of bullets<br>Two clips<br>[[Stronghold: On the Edge of Chaos/Features#Weapons|Homing rocket launcher]] || Six stimpacks<br>Four medikits | ||
+ | |- | ||
+ | | 10 || Ten [[Stronghold: On the Edge of Chaos/Features#Monsters|nightmare demons]]<br>Eight knights<br>Eight barons<br>Four [[Stronghold: On the Edge of Chaos/Features#Monsters|cybruisers]] || 16 boxes of rockets<br>Ten mines<br>Six boxes of shotgun shells<br>Two boxes of bullets<br>Two clips || Six stimpacks<br>Four medikits<br>Megaarmor | ||
+ | |} | ||
+ | |||
+ | Completing this level will award 1,600 bonus credits. | ||
===Other points of interest=== | ===Other points of interest=== | ||
Line 26: | Line 56: | ||
== Speedrunning == | == Speedrunning == | ||
+ | As this level does not contain official secrets, the [[NM 100S]] category is redundant. | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
===Current records=== | ===Current records=== | ||
− | The records for the map at the [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
|[[UV speed]]|| || || || || | |[[UV speed]]|| || || || || | ||
Line 39: | Line 70: | ||
|- | |- | ||
|[[UV max]]|| || || || || | |[[UV max]]|| || || || || | ||
− | |||
− | |||
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 51: | Line 80: | ||
|} | |} | ||
− | + | ''The (absence of) data was last verified in its entirety on February 21, 2022.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Statistics == | == Statistics == |
Latest revision as of 13:50, 21 February 2022
Stronghold maps 11-20 |
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01
02
03
04
05
06
07
08
09
10 |
STR17: Slaughtered is the seventeenth map of Stronghold: On the Edge of Chaos. It was designed by Gianluca Cilento (Remmirath) and uses a custom music track.
This level uses the "Core" mode, where the objective is to prevent monsters destroying a computer core.
Contents
Walkthrough[edit]
Essentials[edit]
You start in a circular red passage that contains all four item pads; the core is across a bridge behind you. A chamber containing a shotgun and a box of shotgun shells can be found in the center of this passage; north of this chamber is a window that you can drop through to reach the floor below, along with a jump pad to help you restock between waves.
Monsters will initially spawn from a cavern at the north end of the level, then head south until they reach the jump pad; they will then head east or west before climbing a slope to the circular passage. From wave six monsters will also start spawning from a cavern in the north-west corner, and from wave eight they will also spawn from a cavern to the north-east; in both cases these monsters will head due south to reach the slopes up to the circular passage.
Wave | Enemies | Weapons and ammo given | Armor and powerups given |
---|---|---|---|
1 | 12 demons 12 shotgun guys 12 imps |
- | Four stimpacks |
2 | 24 shadows 20 imps Six shotgun guys |
Two boxes of shotgun shells Box of bullets Autoshotgun |
Four stimpacks Armor |
3 | 16 demons 16 rocket zombies Eight shadows |
Three boxes of shotgun shells Box of bullets |
Six stimpacks |
4 | 12 shotgun guys Eight phase imps Four blood demons Four imps |
Three boxes of shotgun shells Two clips Box of bullets Chaingun |
Six stimpacks Armor |
5 | 12 blood demons Eight hellions Eight chaingunners |
Two boxes of shotgun shells Two shotgun shells Two clips Box of bullets |
Eight stimpacks Backpack |
6 | Eight Hell knights Six demons Four mancubi |
Two boxes of shotgun shells Two clips Box of bullets Super shotgun |
Eight stimpacks Armor |
7 | Eight barons of Hell Eight spectres Six knights |
Four boxes of rockets Three boxes of shotgun shells Two boxes of bullets Rocket launcher |
Four stimpacks Four medikits |
8 | 16 demons 12 arachnotrons Six fusion spiders |
Eight boxes of rockets Four boxes of shotgun shells Two boxes of bullets Landmines |
Four stimpacks Four medikits Megaarmor |
9 | 32 hellions Ten knights Four hectebi |
12 boxes of rockets Five boxes of shotgun shells Two boxes of bullets Two clips Homing rocket launcher |
Six stimpacks Four medikits |
10 | Ten nightmare demons Eight knights Eight barons Four cybruisers |
16 boxes of rockets Ten mines Six boxes of shotgun shells Two boxes of bullets Two clips |
Six stimpacks Four medikits Megaarmor |
Completing this level will award 1,600 bonus credits.
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 444 |
Vertices | 8321* |
Linedefs | 10694 |
Sidedefs | 19038 |
Sectors | 2522 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|