STR22: Locus of Pestilence (Stronghold: On the Edge of Chaos)

From DoomWiki.org

Stronghold maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR22. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR22: Locus of Pestilence is the twenty-second map of Stronghold: On the Edge of Chaos. It was designed by Joshua O'Sullivan (Dragonfly) and Björn Ostmann (Vader), and uses a custom music track.

This level uses the "Deadline" mode, where the objective is to prevent any monsters crossing the deadline.

Walkthrough[edit]

Map of Locus of Pestilence
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a room that contains all four item pads; head straight forward down some steps to a bridge and follow it to enter the main building. Head north from here to enter a room with a power reactor; climb the stairs in this room to find another ammo and health pad, or step into the green teleporter next to the deadline to find a chamber with a third ammo pad and a chaingun. You can also find a shotgun and shotgun shells behind a crate in the reactor room.

Monsters will spawn from a red rock area in the north-west corner of the level; they will then head south and east to enter the main building, before heading north past the reactor to the deadline. The monsters have to pass through some narrow doorways and obstacles to reach their goal; try using landmines or other explosive weapons to kill the crowds quickly, which include a number of fast-moving enemies such as cyberdemons and arch-viles.

Wave Enemies Weapons and ammo given Armor and powerups given
1 Eight shotgun guys
Four demons
Two chaingunners
Revenant
Four shotgun shells
Two clips
Four stimpacks
2 15 demons
Eight shadows
Four revenants
Three boxes of shotgun shells
Three clips
Two shotgun shells
Box of bullets
Autoshotgun
Ten stimpacks
Backpack
Armor
3 20 shotgun guys
Ten shadows
Ten chaingunners
Six spectres
Three boxes of bullets
Two clips
Box of shotgun shells
Shotgun shells
Six stimpacks
Two medikits
4 12 hellions
Ten demons
Eight revenants
Four boxes of shotgun shells
Two boxes of bullets
Two shotgun shells
Super shotgun
Eight stimpacks
Two medikits
Armor
5 15 shadows
Six blood demons
Cyberdemon *
Three boxes of shotgun shells
Three energy cell packs
Two boxes of bullets
Shotgun shells
Plasma gun
Eight stimpacks
Six medikits
Supercharge
6 40 zombiemen
25 shotgun guys
20 chaingunners
Ten rocket zombies
Three boxes of bullets
Two energy cells
Box of shotgun shells
Landmines
Eight stimpacks
Six medikits
Megaarmor
7 25 demons
20 hellions
Four arch-viles
Four energy cells
Three boxes of bullets
Two boxes of shotgun shells
Eight stimpacks
Six medikits
8 20 shadows
Eight blood demons
Two cyberdemons *
11 boxes of rockets
Five energy cell packs
Four boxes of shotgun shells
Box of bullets
Rocket launcher
Eight stimpacks
Eight medikits
Megaarmor
9 20 shotgun guys
20 revenants
Eight arch-viles
Four demons
11 boxes of rockets
Six mines
Three energy cell packs
Two boxes of bullets
Two boxes of shotgun shells
Energy cell
BFG9000
Eight stimpacks
Eight medikits
Megasphere
10 15 hellions
Four arch-viles
Two diabloists *
12 boxes of rockets
Four energy cell packs
Four boxes of shotgun shells
Two clips
Two energy cells
Eight stimpacks
Eight medikits
Megaarmor
Bonus Arch-vile * Energy cell pack
Railgun
Backpack
* This number of monsters will always spawn, regardless of skill level or the number of players

Completing this level will award 2,100 bonus credits.

Other points of interest[edit]

Turn right as you leave the starting room to find a chainsaw.

Secrets[edit]

  1. In the chaingun room, look at the wall next to the chaingun to see a tiny green button; press it to open a cage near the start point containing two extra lives and two marine reinforcement pickups. (linedef 12115 via script 14 and thing 657, ZDoom's "secret trigger" actor) Opening the cage also triggers the bonus wave.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 760
Vertices 9366*
Linedefs 13413
Sidedefs 24545
Sectors 4014
* The vertex count without the effect of node building is 9366.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]