STR28: Terrorforming (Stronghold: On the Edge of Chaos)

Stronghold maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 99
Secret maps: 50 52 54 56

This level occupies the map slot STR28. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR28: Terrorforming is the twenty-eighth map of Stronghold: On the Edge of Chaos. It was designed by Pyroscourge and uses a custom music track

This level uses the "Goals" mode, where the objective is to prevent monsters destroying targets placed around the level.

Contents

WalkthroughEdit

Map of Terrorforming
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

All players start in the center of an octagonal building; the white goal is in the middle of the starting room, while the other four goals are found in the corridors outside. The starting room also contains all four item pads as well as a backpack, shotgun, super shotgun, chaingun and several boxes of bullets and shells. There are additional health and ammo pads at the entrance to the building, and behind two wall in the north-west and north-east areas of the level (along with another shotgun and super shotgun).

If you head north from the starting room you will find a teleporter that will send you to a fenced area with another weapon and powerup pad; flip any of the switches here to lower a wall and quickly reach the monsters' spawn points. There is a fenced walkway running around the outside of the building; at the ends of this walkway are teleporters that will put you by the entrance to the building, useful for intercepting monsters that are trying to get inside.

Monsters will spawn from two points at the north and head south-west or south-east around the building until they reach the entrance on its south side. After entering the building, monsters will head north-east or north-west through the corridors (attacking and destroying any goals they pass) until they reach the starting room where the white goal can be found. Use caution with the wickeds and pyrodemons, as they can attack the goals through the windows of the building.

Each time a goal is destroyed, the environment will change:

  • After one goal, it will become dark and start to rain. Water pools will appear that slow your movement when you wade through them.
  • After two goals, the level will return to normal.
  • After three goals, blood pools will appear outside; like the water, it will slow players' movement.
  • After four goals, the south door to the starting room will open. Monsters will stop spawning from the north side of the level and spawn from the south side instead, giving them a shorter route to the final goal.
Wave Enemies Weapons and ammo given Armor and powerups given
1 12 imps
Eight catharsi
Four wickeds
Two barons of Hell
Two boxes of bullets
Two clips
Three stimpacks
2 16 imps
16 hellions
Eight demons
Four revenants
Four boxes of shotgun shells
Four boxes of bullets
Four clips
Two energy cells
Plasma gun
Three stimpacks
Backpack
3 20 imps
Ten spectres
Eight demons
Six barons
Six blood demons
Six boxes of shotgun shells
Five boxes of bullets
Four energy cells
Three clips
Landmines
Three stimpacks
Megaarmor
4 24 imps
24 demons
14 catharsi
Four archons of Hell
Seven boxes of shotgun shells
Six boxes of bullets
Two energy cells
Two clips
Energy cell pack
Shotgun shells
Rocket launcher
Four stimpacks
Supercharge
5 35 imps
30 blood demons
Ten mancubi
Five barons
15 boxes of shotgun shells
Seven boxes of bullets
Two energy cell packs
Two energy cells
Clip
Railgun
Four stimpacks
Time freeze
6 18 wickeds
15 mancubi
Three arch-viles
Three bruiser demons
19 boxes of shotgun shells
Ten boxes of bullets
Four energy cell packs
Four energy cells
Shotgun shells
Plasma repeater
Five stimpacks
Megasphere
7 120 imps
Ten pyrodemons
19 boxes of shotgun shells
12 boxes of bullets
Six energy cell packs
Shotgun shells
BFG9000
Two stimpacks
Two medikits
Quad damage

Completing this level will award 2,700 bonus credits.

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

StatisticsEdit

Map dataEdit

Things 872
Vertices 13321*
Linedefs 18045
Sidedefs 34862
Sectors 4788
* The vertex count without the effect of node building is 13321.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit