STR33: Antlion Nebula (Stronghold: On the Edge of Chaos)

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Stronghold maps 31-35

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
(31 - 35, 99)
Secret maps: 50 52 54 56

This level occupies the map slot STR33. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR33: Antlion Nebula is the thirty-third map of Stronghold: On the Edge of Chaos. It was designed by Björn Ostmann (Vader) and uses a custom music track.

This level uses the "Milestone" mode, where the objective is to stop monsters passing through a series of milestones on their way to the deadline.

Walkthrough[edit]

Map of Antlion Nebula
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Monsters will spawn from a cavern in the south-east corner of the map and follow a rock tunnel to enter the base - once inside, they will follow a single path up a series of bridges and ramps until they reach the top level and pass through the deadline. This map spans multiple levels and has overlapping bridges, so it is important to familiarize yourself with the layout.

  • The first milestone is at the exit from the rock tunnel. Once this milestone is breached, monsters will start teleporting in just beyond it.
  • The second milestone is at the end of the bridge on the bottom level. Once this milestone is breached, monsters will start teleporting into the passage beyond.
  • The third milestone is at the top of the second ramp. After this milestone is breached, monsters will start teleporting in behind it.

All players start on the top level in front of the deadline. Head straight forward to find a chaingun and two boxes of bullets in front of a weapon pad; there are two numbered holes here that will let you drop straight down to the lower levels, but #3 will put you closest to the monsters' starting point.

A shotgun can be found in the outdoor area, a rocket launcher can be found at the bottom of the hole numbered 2, and a chainsaw can be found behind a column at the bottom of the hole numbered 3. Ammo and health pads can be found by the third milestone and at the bottom of the hole numbered 3, while a powerup pad can be found near the bottom of the hole numbered two.

Wave Enemies Weapons and ammo given Armor and powerups given
1 12 shotgun guys
Eight chaingunners
Three mancubi
- -
2 14 shadows
Ten demons
Six Hell knights
Two boxes of shotgun shells
Two clips
Box of bullets
Super shotgun
Six stimpacks
Two medikits
3 24 shotgun guys
16 chaingunners
Three hectebi
Two boxes of bullets
Two boxes of shotgun shells
Two shotgun shells
Eight stimpacks
Two medikits
Backpack
4 20 shadows
12 nightmare demons
Ten Hell warriors
Four shotgun shells
Four rockets
Two boxes of bullets
Two boxes of shotgun shells
Landmines
Eight stimpacks
Two medikits
5 30 shotgun guys
12 blood demons
Ten mancubi
Three boxes of shotgun shells
Two boxes of bullets
Two clips
Box of rockets
Plasma gun
Six stimpacks
Two medikits
Supercharge
6 16 nightmare demons
Ten chaingunners
Five hectebi
Four boxes of shotgun shells
Four boxes of rockets
Three boxes of bullets
Energy cell pack
Rocket launcher
Four stimpacks
Four medikits
Megaarmor
7 30 shadows
16 Hell knights
14 Hell warriors
Six boxes of rockets
Four rockets
Three boxes of shotgun shells
Box of bullets
Energy cell pack
Energy cell
Landmines
Six stimpacks
Four medikits
8 20 blood demons
14 mancubi
Eight hectebi
Nine boxes of rockets
Four boxes of shotgun shells
Four clips
Three rockets
Two plasma cell packs
Homing rocket launcher
Eight stimpacks
Four medikits
Megasphere
9 22 knights
16 Hell warriors
Eight cybruisers
13 boxes of rockets
Three boxes of shotgun shells
Three energy cell packs
Three energy cells
Three clips
Rocket
Three shotgun shells
BFG9000
Eight stimpacks
Six medikits
10 20 shadows
Six hectebi
Two terminators
15 boxes of rockets
Five energy cell packs
Four boxes of shotgun shells
Four rockets
Three energy cells
Plasma repeater
Ten stimpacks
Six medikits
Invulnerability

Completing this level will award 3,200 bonus credits.

Other points of interest[edit]

A megaarmor can be found in the larger room north of the first milestone, while a backpack can be found just before it.

On the west side of the level is a switch that will temporarily activate a forcefield to the south. While active, the forcefield will damage or kill enemies trying to pass through it.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 572
Vertices 8929*
Linedefs 12794
Sidedefs 23144
Sectors 3959
* The vertex count without the effect of node building is 8929.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]