STR54: Fortress of Damnation (Stronghold: On the Edge of Chaos)

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Stronghold secret maps

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Secret maps

This level occupies the map slot STR54. For other maps with a non-standard slot, see Category:Non-standard map slots.

STR54: Fortress of Damnation is the third secret map of Stronghold: On the Edge of Chaos. It was designed by Daniel Gimmer (Tormentor667) and uses a custom music track.

This level uses the "Goals" mode, where the objective is to prevent monsters destroying a series of targets.

Walkthrough[edit]

Map of Fortress of Damnation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start facing a bridge leading to a small castle; monsters will initially spawn from a portal inside this castle. After wave three two more spawn points will appear at the south-west and south-east corners of the castle keep, and after wave six another two spawn points will activate at the north-east and north-west corners of the keep.

The monsters have two objectives to destroy in this level - first the landing area on the east side of the level, then the mission control by the start point. To reach the landing area the monsters must cross the bridge leading from the castle, then head east and south across a second bridge; this gives you plenty of opportunity to push them back and place obstacles in their path. Some marines will appear on the bridge and near the mission control at the start of the level; they will not last long but can kill some monsters for you.

Health, weapon and ammo pads can be found by the start point, while the powerup pad and a second ammo pad can be found by the landing area. Make sure to grab the shotgun, super shotgun and rocket launcher in front of you as the level starts, a chaingun by the keep entrance, and a plasma gun by the tower at the landing area.

Wave Enemies Weapons and ammo given Armor and powerups given
1 20 demons
10 blood demons
10 suicide bombers
Shotgun Eight stimpacks
2 20 imps
20 spectres
Five Hell knights
Five boxes of rockets
Three boxes of bullets
Three rockets
Two clips
Two shotgun shells
Box of shotgun shells
Nine stimpacks
Three medikits
3 6 barons of Hell
Five mancubi
Five arachnotrons
Five boxes of rockets
Three boxes of bullets
Two boxes of shotgun shells
Shotgun
Nine stimpacks
Four medikits
Armor
4 15 shadows
10 enhanced cacodemons
10 hectebi
Seven boxes of rockets
Five boxes of bullets
Four shotgun shells
Two boxes of shotgun shells
Two rockets
Clip
Railgun
Ten stimpacks
Six medikits
5 30 imps
20 blood demons
10 nightmare demons
Eight boxes of rockets
Four boxes of bullets
Four rockets
Three boxes of shotgun shells
Two clips
Mines
Gas canister
Landmines
11 stimpacks
Eight medikits
Backpack
6 30 demons
12 knights
Eight barons
Eight boxes of rockets
Seven boxes of bullets
Four boxes of shotgun shells
Four rockets
Two shotgun shells
Pyrocannon
Eight medikits
Seven stimpacks
Time freezer
7 16 hellions
10 wickeds
Two arch-viles
Seventeen boxes of rockets
Seven boxes of bullets
Six boxes of shells
Three gas canisters
Three rockets
Gas pack
Autoshotgun
Nine medikits
Eight stimpacks
8 20 Hades spheres
15 catharsi
Two Hades elementals
Nine boxes of rockets
Eight boxes of bullets
Seven boxes of shells
Three rockets
BFG9000
10 medikits
Nine stimpacks
Megasphere
9 10 arachnotrons
Five cybruisers
Two spiderdemons
Sixteen boxes of rockets
Eight boxes of bullets
Eight boxes of shotgun shells
Gas pack
Gas canister
Homing rocket launcher
Ten stimpacks
Eight medikits
Quad damage
10 10 spectres
10 barons
Eight bruiserdemons
Nine boxes of rockets
Eight boxes of bullets
Seven boxes of shotgun shells
Three rockets
Two gas packs
Mines
Flamethrower
12 stimpacks
Four medikits
Megaarmor

Completing this level will award 1,500 bonus credits.

Other points of interest[edit]

Secrets[edit]

  1. At the keep entrance, climb the east staircase and follow the castle wall round to its south side. Look at the castle to see a broken bridge leading to a supercharge, which can be reached by jumping. (sector 538)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 322
Vertices 3910*
Linedefs 4714
Sidedefs 8600
Sectors 1053
* The vertex count without the effect of node building is 3910.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]