Difference between revisions of "Samuel Villarreal (Kaiser)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (→Other projects: +Turok 2 switch) |
m (avoid redir) |
||
Line 2: | Line 2: | ||
'''Samuel "Kaiser" Villarreal''' is a Doomer best known for his work on the [[Doom 64: Absolution]] [[total conversion]], the DSV [[megawad]]s, the Kaiser series, and the [[SvStrife]] and [[Doom64 EX]] [[source port]]s. Formerly known as "Deathman," Kaiser is a veteran Doom level designer who has been creating Doom content since 1997 and has contributed to projects such as [[Community Chest]], [[Community Chest 2]] and [[Plutonia 2]]. He has also created some of the very first [[Strife]] [[PWAD]]s and contributed the KSSC tool to create Strife scripts. Kaiser has also been the first Doomer to successfully edit and hack Doom for the [[Atari Jaguar|Jaguar]], [[Doom for Game Boy Advance|GBA]], [[Doom 64|N64]], and [[Sony PlayStation|PlayStation]] platforms by extracting data and implementing custom data, including levels. | '''Samuel "Kaiser" Villarreal''' is a Doomer best known for his work on the [[Doom 64: Absolution]] [[total conversion]], the DSV [[megawad]]s, the Kaiser series, and the [[SvStrife]] and [[Doom64 EX]] [[source port]]s. Formerly known as "Deathman," Kaiser is a veteran Doom level designer who has been creating Doom content since 1997 and has contributed to projects such as [[Community Chest]], [[Community Chest 2]] and [[Plutonia 2]]. He has also created some of the very first [[Strife]] [[PWAD]]s and contributed the KSSC tool to create Strife scripts. Kaiser has also been the first Doomer to successfully edit and hack Doom for the [[Atari Jaguar|Jaguar]], [[Doom for Game Boy Advance|GBA]], [[Doom 64|N64]], and [[Sony PlayStation|PlayStation]] platforms by extracting data and implementing custom data, including levels. | ||
− | Aside from Doom mapping, Kaiser has also created custom levels for other games like ''{{wp|Unreal Tournament}}'', ''{{wp|Serious Sam}}'', the ''[[Quake]]'' series, ''[[Doom 3]]'', and ''{{wp|F.E.A.R.}}'', and contributed three levels for the ''Doom 3'' [[Last Man Standing]] mod. Kaiser previously worked at {{wp|TimeGate Studios}} as a level designer; his first released product with the company was the ''F.E.A.R.'' expansion pack, ''{{wp|F.E.A.R. Perseus Mandate|Perseus Mandate}}''. He currently works as a programmer for [[ | + | Aside from Doom mapping, Kaiser has also created custom levels for other games like ''{{wp|Unreal Tournament}}'', ''{{wp|Serious Sam}}'', the ''[[Quake]]'' series, ''[[Doom 3]]'', and ''{{wp|F.E.A.R.}}'', and contributed three levels for the ''Doom 3'' [[Last Man Standing]] mod. Kaiser previously worked at {{wp|TimeGate Studios}} as a level designer; his first released product with the company was the ''F.E.A.R.'' expansion pack, ''{{wp|F.E.A.R. Perseus Mandate|Perseus Mandate}}''. He currently works as a programmer for [[Nightdive Studios]]. |
==Doom engine projects== | ==Doom engine projects== |
Revision as of 10:15, 31 July 2019
Samuel "Kaiser" Villarreal is a Doomer best known for his work on the Doom 64: Absolution total conversion, the DSV megawads, the Kaiser series, and the SvStrife and Doom64 EX source ports. Formerly known as "Deathman," Kaiser is a veteran Doom level designer who has been creating Doom content since 1997 and has contributed to projects such as Community Chest, Community Chest 2 and Plutonia 2. He has also created some of the very first Strife PWADs and contributed the KSSC tool to create Strife scripts. Kaiser has also been the first Doomer to successfully edit and hack Doom for the Jaguar, GBA, N64, and PlayStation platforms by extracting data and implementing custom data, including levels.
Aside from Doom mapping, Kaiser has also created custom levels for other games like Unreal Tournament, Serious Sam, the Quake series, Doom 3, and F.E.A.R., and contributed three levels for the Doom 3 Last Man Standing mod. Kaiser previously worked at TimeGate Studios as a level designer; his first released product with the company was the F.E.A.R. expansion pack, Perseus Mandate. He currently works as a programmer for Nightdive Studios.
Contents
Doom engine projects
2000
2002
- Console Doom (Doom Depot)
- Demon Sancurary 2 (Doomworld/idgames)
- DSV Episode 4: The Revolution (Eternity Edition, Legacy Edition)
- Icerial 2 (Doomworld/idgames)
2003
- Community Chest (Doomworld/idgames)
- Internal Reaches 2 (Doomworld/idgames)
- Not Another E1 Wad (Doomworld/idgames)
- Untitled (Doomworld/idgames)
- Their Selfish Realms (Doomworld/idgames)
- Nickel Electroplate Facility (Doomworld/idgames)
- Doom 64 TC (Doom Depot)
2004
- DSV Episode 5: The Final War (Doomworld/idgames)
- The Community is falling!! Oh No!!! (Doomworld/idgames)
- Community Chest 2 (Doomworld/idgames)
- Not Another E3 Wad (Doomworld/idgames)
- Internal Reaches 4 (Doomworld/idgames)
- Crusader (Doomworld/idgames)
- Palladium Electroplate Facility (Doomworld/idgames)
- Dead In 60 Seconds (Doomworld/idgames)
- The Attraction to All Things Uncertain (Doomworld/idgames)
- Halo Of Wonders (Doomworld/idgames)
- Return of The Order (Doomworld/idgames)
2005
- Chainmill (Doomworld/idgames)
- Untitled #2 (Doomworld/idgames)
- The Community is Falling 2 (Doomworld/idgames)
- ToxicHole (Doomworld/idgames)
- The Cursed Generation (Doomworld/idgames)
- Supernaught (Doomworld/idgames)
- SargeBaldy Speedmapping Compilation #16 (Doomworld/idgames)
- MAP01
2006
2007
2008
2010
2013
2014
Programming
- SvStrife (2004-2006)
- KSSC (2004 - 2007)
- Doom64 EX (2008 - present)
- Chocolate Strife (2010)
- Strife: Veteran Edition (2014)
Doom 3 projects
- T-Lab Complex (2004) (archived 🏛)
- Refueling Station (2005) (archived 🏛)
- Escape From Deimos: Sigma Quadrant 1 (Dsv 6) (2005)
- Last Man Standing (2004-2005)
Other projects
- Orion Station for Quake II (2001)
- Powerslave EX (2015)
- Turok EX (2015; GOG, Steam)
- Turok 2: Seeds of Evil (2017, 2019 Nintendo Switch port)
- Forsaken Remastered (2018)
- Blood: Fresh Supply (2019)