ScoreDoom

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The tally screen after running through Hangar in ScoreDoom, showing the barrel destruction counter and the score counters.
ScoreDoom is a fork of GZDoom 1.0.29 developed by BilboHicks to add an arcade style scoring system to Doom. Points are scored when shooting/killing monsters, achieving map objectives, finding secrets and map items in the quickest time possible, with bonus points for maxing tallies or getting under the par time. The port actually consists in two different programs: one, GZScoreDoom, is intended for single-player game; the other, ScoreDoomST, is only to be used in multiplayer. The latter was created as an outcome of the release of Skulltag's source code for the 97c2 version.

In single-player, each wad/wad-episode and level has its own high score which can be set. A single-player is allowed to log in to a score server which keeps track of the high scores for the IWADs and many famous mods. In co-op, each player competes to score the most points on a map, or across a whole wad, where the competing scores are clearly seen. A points-spread stat is also visible to tell players how far behind the leader they are. ScoreDoom supports up to 4 player co-op. High-score servers are not available for multiplayer.

thumb|right|200px|An example of boss rush gameplay when using the add-on pack.ScoreDoom also has an optional add-on pack, which adds well over 150 new monsters, an arcade style announcer, many new powerups and a new weapon to augment the regular Doom menagerie. This content was previously created/made available by other members in the Doom community. Using the add-on pack also turns the boss fights (in the ExM8, E4M6 and MAP07 levels) into "boss rushes". There are different versions of the add-on pack, one being made for GZScoreDoom and the other for ScoreDoomST.

External links

Source code genealogy
Based on
GZDoom 1.0.29
GZScoreDoom Base for
ScoreDoomST
Based on
GZScoreDoom
ScoreDoomST None
Based on
Skulltag 97c2