Editing Sector

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| align="center" | 12
 
| align="center" | 12
 
| Enable pusher/puller effects
 
| Enable pusher/puller effects
|}
 
 
===Doom 64===
 
In [[Doom 64]], the sector type values are mutually exclusive like before, but mainly pertain to lighting behavior.
 
 
{| {{prettySortable}}
 
! Type !! Class !! Effect
 
|-
 
| style="text-align: right;" | 0 || || Normal
 
|-
 
| style="text-align: right;" | 1 || Light || Random flickering light
 
|-
 
| style="text-align: right;" | 2 || Light || Blink light 0.5 seconds
 
|-
 
| style="text-align: right;" | 3 || Light || Blink light 1.0 seconds
 
|-
 
| style="text-align: right;" | 8 || Light || Normal pulsing light
 
|-
 
| style="text-align: right;" | 9 || Light || Slow pulsing light
 
|-
 
| style="text-align: right;" | 11 || Light || Random pulsing light
 
|-
 
| style="text-align: right;" | 12 || Light || Same as type 3
 
|-
 
| style="text-align: right;" | 13 || Light || Same as type 2
 
|-
 
| style="text-align: right;" | 17 || Light || Fire light flickering
 
|-
 
| style="text-align: right;" | 202 || Light || Constant blink light slow
 
|-
 
| style="text-align: right;" | 204 || Light || Blink light rapid
 
|-
 
| style="text-align: right;" | 205 || Light || Start of sequenced light sectors
 
|-
 
| style="text-align: right;" | 206 || Light || Blink light very rapid
 
|-
 
| style="text-align: right;" | 208 || Light || Constant blink light fast
 
|-
 
| style="text-align: right;" | 666 || Damage || Instant kill thing when being crushed
 
|}
 
 
The extra ''flags'' field controls further sector characteristics that were defined as sector types in the original ''Doom''.
 
 
{| {{prettytable}}
 
! Flag !! Bit !! Description
 
|-
 
| 0x0001 || 0 || Reverb sounds (echo) played in sector
 
|-
 
| 0x0002 || 1 || Reverb sounds (echo) played in sector and multiply factor by 2
 
|-
 
| 0x0004 || 2 || Water effect (floors only)
 
|-
 
| 0x0008 || 3 || All flagged sectors with same special type will sync all light flickers/strobe across all sectors
 
|-
 
| 0x0010 || 4 || Scrolling floors/ceilings will scroll at twice the speed
 
|-
 
| 0x0020 || 5 || Count as secret on [[intermission screen]] when entering this sector
 
|-
 
| 0x0040 || 6 || Damage player x5
 
|-
 
| 0x0080 || 7 || Damage player x10
 
|-
 
| 0x0100 || 8 || Damage player x20
 
|-
 
| 0x0200 || 9 || Hide sector in [[automap]] (textured mode)
 
|-
 
| 0x0400 || 10 || Enable ceiling scrolling
 
|-
 
| 0x0800 || 11 || Enable floor scrolling
 
|-
 
| 0x1000 || 12 || Scroll texture west
 
|-
 
| 0x2000 || 13 || Scroll texture east
 
|-
 
| 0x4000 || 14 || Scroll texture north
 
|-
 
| 0x8000 || 15 || Scroll texture south
 
 
|}
 
|}
  

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