Seej

Seej
Add a screenshot and caption
Author Dario Casali
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Seej is a single-level PWAD for Doom II that came out in 1996. It was designed by Dario Casali based on the earlier "Greek" map by his brother Milo.

Contents

WalkthroughEdit

Map of Seej
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

The release includes a separate demo file, SEEJ.LMP, by the author. It requires Doom II v1.9 to be viewed and runs for 7:21.20 (15442 tics), completing the level on Ultra-Violence.

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 17:51.31 Zahid 2012-12-08 seej1751.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 4, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing west. (thing 23)
  2. facing south. (thing 24)
  3. facing west. (thing 25)
  4. facing west. (thing 26)
  5. facing north-west. (thing 27)
  6. facing north. (thing 28)
  7. facing south. (thing 29)
  8. facing south-west. (thing 33)

StatisticsEdit

Map dataEdit

Things 1182
Vertices 969*
Linedefs 1048
Sidedefs 1423
Sectors 114
* The vertex count without the effect of node building is 812.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit