Difference between revisions of "Sega 32X"

From DoomWiki.org

[checked revision][checked revision]
(I doubt this statement is of much encyclopedial use... also, added beta vid)
(See also)
Line 24: Line 24:
 
== See also ==
 
== See also ==
 
* [[Genesis Doom Project]]
 
* [[Genesis Doom Project]]
 +
*[[Doom 32X Development]]
  
 
== External links ==
 
== External links ==

Revision as of 20:04, 20 August 2012

The 32X version of Doom was published by Sega in 1994. The game features seventeen maps from the first two episodes and therefore lacks the BFG9000 (which only appears in the third episode). However, it is still documented in the game's manual, plus the number "7" still exists on the status bar. A cheat code can give the weapon to the player, showing that it was coded in even though it does not appear in any of the maps. This version also has no multiplayer mode.

The game disappointed many fans since it did not play in a full screen, was missing many maps from other versions of the game, and only had the front sprite for the monsters. Because of this, there is no monster infighting in this version.

Due to poor use of the YM2612 FM synthesis chip in the Sega Genesis, this version's soundtrack is noticeably inferior to that of other versions. Also, many sound effects are missing. As with the Jaguar version, the maps have been edited and the game does not feature the cyberdemon, spiderdemon or spectre (however, unlike the BFG9000, they are not mentioned in the manual). There is also no way to save games, although there is a level select option that allows the player to start on any of the first fifteen maps.

If the player cheats while playing or uses the level select option, they will not see the real ending to the game and instead be presented with a DOS prompt (C:>) after completing MAP15. The game manual incorrectly states that the game will then warp the player back to MAP01 to try again without cheats, however, this does not happen.

Like in the Jaguar version, circlestrafing is not possible in this version due to the use of a "strafe on" key rather than separate left and right strafe keys.

Bugs

  • Some status bar face graphics are flipped left to right with respect to the originals, so that when the Doomguy takes damage, the part in his hair appears to jump from side to side. [1]
  • Rockets face the player when launched.

Images

See also

External links

Source code genealogy
Based on
Jaguar Doom
Doom for Sega 32X None