Difference between revisions of "Sentinel Hammer"

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The '''Sentinel Hammer''', also called the '''Hellbreaker''', is a [[weapon]] which appears in ''[[The Ancient Gods, Part Two]]'', the second single-player expansion for [[Doom Eternal]]. It belonged to the [[Betrayer]], who presents it to the [[Doom Slayer]] during their journey to [[the World Spear]] as a sign of gratitude for putting his son's soul to rest.
The '''Sentinel Hammer''', also called the '''Hellbreaker''', is a likely legendary [[weapon]] which occurs in ''[[The Ancient Gods, Part Two]]'', the second single-player expansion for [[Doom Eternal]]. It is given to the [[Doom Slayer]] by the [[Betrayer]].  
 
  
When used, the Sentinel Hammer deals damage in an area of effect close to the Slayer, which falters demons and causes them to drop bonus resources if they are then attacked with the [[flame belch]], [[ice bomb]], or [[grenade launcher]]. Using it requires charging via attacking enemy weak points or performing [[glory kill]]s. Additional upgrades can be found for the Hammer as well.  
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When used, the Slayer leaps up and slams the hammer into the ground to produce a shockwave around him, stunning demons that survive the attack and causing them to drop bonus resources if they have been frozen with an [[ice bomb]] or set on fire using the [[flame belch]]. The hammer will also instantly destroy [[stone imp]]s, increase the length of time that [[Marauder]]s and the [[Dark Lord]] remain stunned, and increase the time required for an [[armored baron]] to regenerate its armor. The hammer also destroys the energy shields used by [[Soldier (Shield)|shield soldiers]] and [[Doom hunter]]s, but cannot affect the gold shields used by [[riot soldier]]s.
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The hammer must be charged by performing [[glory kill]]s, destroying weak points or collecting hammer charges found throughout each level (similar to the [[Crucible (Doom Eternal)|Crucible]] charges found in [[Doom Eternal]]); each glory kill or destroyed weak point generates half a charge. During the battle with the Dark Lord, summoned wolves will drop hammer charges when they are destroyed.
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Upgrades for the hammer can be obtained by completing the first wave of each Escalation Encounter.
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*The first upgrade is '''Ammo Boost''', which increases ammo drops from demons hit by the hammer.
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*The second upgrade is '''Fire and Ice Boost''', which further enhances armor and health drops from frozen and burning demons hit by the hammer.
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*The final upgrade is '''Extended Daze''', which increases the length of the hammer's stunning effect.
  
 
{{Doom Eternal weapons}}
 
{{Doom Eternal weapons}}

Revision as of 10:29, 12 July 2021

The Sentinel Hammer, also called the Hellbreaker, is a weapon which appears in The Ancient Gods, Part Two, the second single-player expansion for Doom Eternal. It belonged to the Betrayer, who presents it to the Doom Slayer during their journey to the World Spear as a sign of gratitude for putting his son's soul to rest.

When used, the Slayer leaps up and slams the hammer into the ground to produce a shockwave around him, stunning demons that survive the attack and causing them to drop bonus resources if they have been frozen with an ice bomb or set on fire using the flame belch. The hammer will also instantly destroy stone imps, increase the length of time that Marauders and the Dark Lord remain stunned, and increase the time required for an armored baron to regenerate its armor. The hammer also destroys the energy shields used by shield soldiers and Doom hunters, but cannot affect the gold shields used by riot soldiers.

The hammer must be charged by performing glory kills, destroying weak points or collecting hammer charges found throughout each level (similar to the Crucible charges found in Doom Eternal); each glory kill or destroyed weak point generates half a charge. During the battle with the Dark Lord, summoned wolves will drop hammer charges when they are destroyed.

Upgrades for the hammer can be obtained by completing the first wave of each Escalation Encounter.

  • The first upgrade is Ammo Boost, which increases ammo drops from demons hit by the hammer.
  • The second upgrade is Fire and Ice Boost, which further enhances armor and health drops from frozen and burning demons hit by the hammer.
  • The final upgrade is Extended Daze, which increases the length of the hammer's stunning effect.