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Sfdoom
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{{InfoboxSourcePort
|title = sfdoom
|screenshot = [[File:Sfdoom.png|200px]]
|caption = Screenshot of sfdoom, demonstrating its start map, chasecam and changed player color.
|developer = [[Simon Howard]]
|baseparent = [[DOSDoom]] 0.2
|programming language = {{wp|C (programming language)|C}}
|status = Discontinued
|initialversion = Version 1
|initialdate = 1999-01-25
|platform = DOS
|license = [[Doom Source License]]
}}
{{DISPLAYTITLE:sfdoom}}
'''sfdoom''' (also called SF-Doom) is a [[source port]] created by [[Simon Howard (Fraggle)]] which was a forerunner of [[SMMU]]. It was derived from [[DOSDoom]] by [[Chi Hoang]]. It contained several features that would later be rewritten in SMMU, including a [[console]], colored lighting, start map, and basic scripting. SMMU, though not directly derived from sfdoom, was intended as a rewrite of the project, and started out initially with the same name as its forerunner. After SMMU development was started, sf-doom was left abandoned.
== Detailed list History==sfdoom contained several features that would later be rewritten in [[SMMU]], including a [[console]], colored lighting, start map, and basic scripting. SMMU, though not directly derived from sfdoom, was intended as a rewrite of new features the project, and started out initially with the same name as its forerunner. ==Legacy==After SMMU development was started, sf-doom was left abandoned. The last released version was 1.21, released on February 5, 1999. ==Features==
'''Note:''' Taken directly from SFDoom.txt
* Translucency on various objects (imp fireballs etc) and on middle textures of 2-sided linedefs (temporary debug thing)
* Coloured lighting through 6 new sector types (red, green, blue, 1/2 red, 1/2 green, 1/2 blue)
-"map" - Change level ie. "map 23" warps to map23
-"fov" - Change the field of view
-"color" player color
-"playdemo" - to play a demo "timedemo" exists but is still unstable
-"cooldemo" - cool demo mode switches between players, and toggles chasecam
-"chatmacrox" - set chat macros
-"endlevel" - full screen console mode
* New linedef types to let you activate console commands when you walk across linedefs.
* Quake-style "start map",
== External links ==
* [https://soulsphere.org/projects/smmu/ SMMU] webpage by Simon Howard; includes some information about sfdoom
* [https://soulsphere.org/projects/smmu/sfdoom-bin.zip sfdoom binary], 2nd release, released 5/2/1999-02-05, on Simon Howard's webpage
* [https://soulsphere.org/projects/smmu/sfdoom-src.zip sfdoom source code], on Simon Howard's webpage