Difference between revisions of "Sfdoom"

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'''sfdoom''' is a [[source port]] created by [[Simon Howard (Fraggle)]] which was a forerunner of [[SMMU]]. It was derived from [[DOSDoom]] by [[Chi Hoang]]. It contained several features that would later be rewritten in SMMU, including a [[console]], colored lighting, start map, and basic scripting. SMMU, though not directly derived from sfdoom, was intended as a rewrite of the project, and started out initially with the same name as its forerunner.
 
'''sfdoom''' is a [[source port]] created by [[Simon Howard (Fraggle)]] which was a forerunner of [[SMMU]]. It was derived from [[DOSDoom]] by [[Chi Hoang]]. It contained several features that would later be rewritten in SMMU, including a [[console]], colored lighting, start map, and basic scripting. SMMU, though not directly derived from sfdoom, was intended as a rewrite of the project, and started out initially with the same name as its forerunner.
  

Revision as of 11:07, 31 March 2014

sfdoom is a source port created by Simon Howard (Fraggle) which was a forerunner of SMMU. It was derived from DOSDoom by Chi Hoang. It contained several features that would later be rewritten in SMMU, including a console, colored lighting, start map, and basic scripting. SMMU, though not directly derived from sfdoom, was intended as a rewrite of the project, and started out initially with the same name as its forerunner.

External links

  • SMMU webpage by Simon Howard; includes some information about sfdoom and download links.
Source code genealogy
Based on
DOSDoom v0.2
sfdoom Base for
None