Difference between revisions of "Shadow armor"

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!colspan="2"|Shadow armor data
 
!colspan="2"|Shadow armor data
 
|-
 
|-
| Thing type||2024 (decimal), 7E8 (hex)
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| [[Thing types|Thing type]]||2024 (decimal), 7E8 (hex)
 
|-
 
|-
| Appears in||Strife
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| [[Mobj|Enum]]||MT_INV_SHADOWARMOR (160)
 +
|-
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| Appears in||Strife demo<br>[[Strife]] full version<br>Strife [[Strife: Veteran Edition|Veteran Ed.]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
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| [[Sprite]]||SHD1
 
| [[Sprite]]||SHD1
 
|-
 
|-
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
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| Frames||4 [AAAA]
 +
|-
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| [[Thing types|Class]]||[[Item]]<br>Pickup
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|-
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| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
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| Flags list|| 0: Can be picked up
 
|}
 
|}
  

Revision as of 10:44, 29 September 2022

The shadow armor is a powerup in Strife. It is Strife's equivalent to Doom's partial invisibility powerup. However, it does not protect the player like armor as the name implies.

Occasionally, acolytes have shadow armor, making them harder to see and hit. Rarely, other enemies also appear with the effect, including some stalkers and sentinels - this is controlled using bitflags in the THINGS lump.

You can hold a maximum of two. If a second shadow armor is activated while already using one, the player becomes completely invisible. In this state, the player's weapon is also rendered with an inverse colormap, similar to the invulnerability effect in Doom (however, the player is not invulnerable). Enemies will have even worse aim when firing at the player or other targets which have this doubled effect.

Data

Shadow armor data
Thing type 2024 (decimal), 7E8 (hex)
Enum MT_INV_SHADOWARMOR (160)
Appears in Strife demo
Strife full version
Strife Veteran Ed.
Radius 20
Height 16
Sprite SHD1
Frames 4 [AAAA]
Class Item
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWAD the shadow armor is first encountered on these maps per skill level:

The IWAD contains the following numbers of shadow armors per skill level:

See also