Difference between revisions of "Shawn Green"
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Revision as of 22:09, 23 March 2015
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Shawn C. Green is a video game designer who is best known for his work on Doom for id Software. He also worked on Daikatana as a programmer for Ion Storm, and for Gearbox Software making Halo.
Level design
Shawn designed three levels for the classic Doom series; one for Doom II, and the other two for The Ultimate Doom's additional episode, Thy Flesh Consumed.
Doom
Doom II
Supervisory roles
Shawn Green took over the supervision of late Doom-related products at id Software while the majority of the rest of the team was working on Quake. This included doing quality assurance work on Final Doom and cross-country coordination of the mappers involved in the Master Levels for Doom II.
References
This article incorporates text from the open-content Wikipedia online encyclopedia article Shawn Green (game designer).
id Software | ||
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Doom era (1993-2003) |
Employees
Michael Abrash • Christian Antkow • Adrian Carmack • John Carmack • Kevin Cloud • Tom Hall • Todd Hollenshead • Donna Jackson • American McGee • Sandy Petersen • John Romero • Shawn Green • Dave Taylor • Jay Wilbur • Tim Willits • Mike Wilson
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Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees | |
Related |