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Shotgun

489 bytes added, 16:00, 3 October 2022
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Notes: mv screens
The shotgun's main disadvantages are the slow rate of reloading (which can leave the player vulnerable to counterattacks, especially in tight corridors), the pellet spread which weakens it at long range and the fact that the gun is difficult to use against tougher enemies such as a [[baron of Hell]] for inexperienced players, especially in large numbers. However, these problems are less extreme than for the super shotgun. If shells are the only plentiful ammo, the shotgun is less wasteful and fires faster if one needs to snipe or deal with lone humanoids scattered in mazes.
==Notes==[[File:Sshot_shotgn_pckup.png|thumb|The [[Doom 64]] shotgun pickup sprite, as seen in [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]]]][[File:Sshot_shotgn64_armd.png|thumb|[[Doom 64]]'s shotgun from first person view.]]* As with many other weapons of Doom, the shotgun's early FPS view weapon [[sprite]]s ({{c|SHTG}}, v1.0) are not shown on the screen nearly in their entirety. The whole sprites can only be viewed in a level or resource editor. The extra pieces of the shotgun sprites were finally cut off for v1.6.
* As with many other weapons of Doom, the shotgun's early FPS view weapon [[sprite]]s ({{c|SHTG}}, v1.0) are not shown on the screen nearly in their entirety. The whole sprites can only be viewed in a level or resource editor. The extra pieces of the shotgun sprites were finally cut off for v.1.6.
 
[[File:Sshot_shotgn_pckup.png|thumb|The [[Doom 64]] shotgun pickup sprite, as seen in [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]]]][[File:Sshot_shotgn64_armd.png|thumb|[[Doom 64]]'s shotgun from first person view.]]
* The images for the shotgun in Doom are of those of a toy shotgun called the "TootsieToy Dakota", manufactured by the Strombecker Corporation of America.
==Data==
 
{{col-begin|width=auto}}
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{| {{prettytable}}
!colspan="2"|Shotgun data
|-
|Weapon number[[Thing types|Thing type]]||2001 (decimal), 7D1 (hex)|-|3[[Mobj|Enum]]||MT_SHOTGUN (77)|-| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]|-| Radius||20
|-
|[[Damage]]Height|5-15 (per pellet)<br/>35-105 (theoretical total)<br>45-100 (with vanilla RNG)|16
|-
|Included ammo[[Thing types|Class]]||8 (16 on [[Skill level|skillWeapon]] 1 & 5), 4 (8)<br/>when dropped by an enemyPickup
|-
|Max ammoFlags|50 |{{c|1}} (decimal)<br>{{c|00000001}} (100 with [[backpack]]hex)
|-
|Ammo typeFlags list|| 0: Can be picked up|}{{col-break|gap=0.5em}}{| {{prettytable}}!colspan="2"|[[Shotgun shells]]Weapon attributes
|-
|Shot typeWeapon slot|[[Hitscan]]|3
|-
|Shots per minuteIncluded ammo|56.|8 (16 on [[Skill level|skills]] 1 & 5), 4 (8)<br>when dropped by an enemy
|-
|Max ammo||50 (100 with [[Soundbackpack]]|DSSHOTGN (firing)
|-
|Appears inAmmo type||[[SharewareShotgun shells]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom<br/>Doom 64
|-
|Thing typeShots per minute||56.8|}{| {{prettytable}}! [[State]]!![[Sprite]]!!Frames|-| Before pickup||SHOT||1 [A]|-| Wielded||SHTG||1 [A]|-| Firing||SHTG||8 [AABCDCBA]|-| Flashing||SHTF||2 [AB]|}{{col-break|gap=1em}}{| {{prettytable}}!colspan="2"|2001 (decimal), 7D1 (hex)Ranged attack
|-
|RadiusType|20|[[Hitscan]]
|-
|Height[[Damage]]|16|5-15 (per pellet)<br>35-105 (theoretical total)<br>45-100 (with vanilla [[RNG]])
|-
|[[Sprite]]|SHOT (before pickup)<br/>SHTG (wielded)<br/>SHTF (firing)<br/>|PUFF (impact, miss)<br/>BLUD (impact, hit)
|-
|[[Thing types|ClassSound]]|[[Weapon]]<br/>Pickup|DSSHOTGN (firing)
|}
{{col-end}}
[[ImageFile:ShotgunHistogram.png|300px|thumb|none|''Damage done by a shotgun attack'']]
{| {{prettytable}}