Shotgun

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The shotgun being used on MAP11.

The pump-action shotgun is one of the most versatile and useful weapons in the Doom player's arsenal.

The shotgun packs a deadly punch at close range, and the grouping of the pellets is tight enough to make the weapon useful for medium-range attacks. In a pinch, the shotgun can be used for sniping, though the spread of the pellets makes it hard to do much damage at long range. Unlike the super shotgun of Doom II, which spreads pellets in a rough cone, the standard shotgun's pellet spread is horizontal; presumably this was a consequence of the game's predominantly planar level design.

Packs of weaker enemies are particularly vulnerable to shotgun fire, and it is often possible to kill two or more zombie troopers or sergeants with a single shot. Against tougher enemies, such as cacodemons, it is usually best to run up close and fire at short range, then dodge the enemy's attacks as you reload. This tactic works well when combined with circle strafing.

The shotgun's main disadvantages are the slow rate of reloading (which can leave you open to counter-attacks) and the lack of long-range capability.

The shotgun fires seven pellets. Shots from a zombie sergeant's shotgun have only three pellets.

A shotgun contains 8 shells when picked up. Shotguns looted from the corpses of zombie sergeants contain 4 shells.

Notes

The images for the shotgun in Doom are of those of a toy shotgun called the "TootsieToy Dakota", manufactured by the Strombecker Corporation of America.

The shotgun was the earliest weapon to appear in Doom, dating from the February 1993 pre-release alpha of the game (Doom 0.2). The shotgun model and animation were present, although the gun graphic had a muzzle brake. The alpha version of the player's in-vision display screens attributed it with 'DAM 30, RPS 20, MAX 99, RNG 50'.

Shotgun data
Weapon number 3
Damage 5-15 (per pellet)
35-105 (total)
Included ammo 8 (16 on skill 1 & 5), 4 (8)
when dropped by an enemy
Max ammo 50 (100 with backpack)
Ammo type Shotgun shells
Shot type Hitscan
Shots / minute 57
Sound DSSHOTGN (firing)
DSSGCOCK (reloading)
Appears in All Doom versions
Thing type 2001 (decimal), 7D1 (hex)
Radius 20
Sprite SHOT (before pickup)
Class Weapon
Pickup

Stats for IWADs

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 34 28 27
Doom II 19 18 18
TNT: Evilution 41 41 41
Plutonia 12 12 12
Weapons from Doom and Doom II
Slot: 1 2 3 4 5 6 7
Fist Pistol Shotgun Chaingun Rocket launcher Plasma gun BFG9000
Chainsaw Super shotgun