Difference between revisions of "Shotgun (Doom 3)"

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|headshot = 28
 
|headshot = 28
 
|headshot_mp = 30
 
|headshot_mp = 30
|rof = 1.33
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|rof = 0.75
 
|reload = ~0.5**
 
|reload = ~0.5**
 
|clip = 8
 
|clip = 8

Revision as of 03:19, 13 April 2007

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Shotgun
SP MP
Normal damage 14* 15
Headshot damage Expression error: Unexpected * operator. 30
Rate of fire (RPS) 0.75
Reload time (sec) ~0.5**
Ammo capacity 8
Max ammo 320
Velocity 7200 20000
Spread (°) 22 11
Ammo type Shells
First seen in Mars City Underground

* Damages are calculated per pellet. One shell fires 13 pellets.
** Requires 0.5 seconds to initialize reloading loop, then reloads two shells at a time at variable speeds around 0.5 seconds.
The shotgun of Doom 3 is a devastating close-range weapon. Due to its wide spread however, it is almost useless at long range, making it only useful for close encounters. It has a slow rate of fire, but the player can reload two shells at a time. Twice as powerful as the original shotgun (in effect doubling its function as a replacement for the classic double barreled shotgun.) This can effectively be used on almost any enemy. Not recommended for Hell Knights, Mancubi or bosses.