Difference between revisions of "Shotgun (Doom 3)"

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|note = <nowiki>*</nowiki> Damages are calculated per pellet. One shell fires 13 pellets.<br/>** Reloads two shells at a time, at variable speeds around 1 second.
 
|note = <nowiki>*</nowiki> Damages are calculated per pellet. One shell fires 13 pellets.<br/>** Reloads two shells at a time, at variable speeds around 1 second.
 
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The '''shotgun''' of [[Doom 3]] is a devastating close-range weapon. Due to its wide spread however, it is almost useless at long range, making it only useful for close encounters. Twice as powerful as the original [[shotgun]] (in effect doubling its function as a replacement for the classic double barrelled shotgun.) This can effectively be used on almost any enemy. Not recommended for [[Hell Knight (Doom 3)|Hell Knights]], [[Mancubus (Doom 3)|Mancubi]] or bosses. Zombies, [[Imp (Doom 3)|Imp]]s and [[Demon (Doom 3)|Demons]], along with [[Cacodemon (Doom 3)|Cacodemon]]s, are recommended for using this weapon against. The Shotgun also has a "double" shell reload action where say you had 6 shells out of 8 in your shotgun, if you reload you automatically get to 8 in one reload animation. Also, this gun totally sucks compared to the shotgun in the original Doom games.
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The '''shotgun''' of [[Doom 3]] is a devastating close-range weapon. Due to its wide spread however, it is almost useless at long range, making it only useful for close encounters. Twice as powerful as the original [[shotgun]] (in effect doubling its function as a replacement for the classic double barrelled shotgun.) This can effectively be used on almost any enemy. Not recommended for [[Hell Knight (Doom 3)|Hell Knights]], [[Mancubus (Doom 3)|Mancubi]] or bosses. Zombies, [[Imp (Doom 3)|Imp]]s and [[Demon (Doom 3)|Demons]], along with [[Cacodemon (Doom 3)|Cacodemon]]s, are recommended for using this weapon against. The Shotgun also has a "double" shell reload action where say you had 6 shells out of 8 in your shotgun, if you reload you automatically get to 8 in one reload animation.
  
 
[[Category:Doom 3 weapons]]
 
[[Category:Doom 3 weapons]]

Revision as of 14:21, 8 August 2008

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Shotgun*
SP MP
Normal damage 14 15
Headshot damage 28 30
Rate of fire (RPS) 0.75
Reload time (sec) ~1**
Ammo capacity 8
Ammo in: pack (large)/weapon 8 (16)/4
Max ammo 320
Velocity 7200 20000
Spread (°) 22 11
Ammo type Shells
First seen in Mars City Underground

* Damages are calculated per pellet. One shell fires 13 pellets.
** Reloads two shells at a time, at variable speeds around 1 second.
The shotgun of Doom 3 is a devastating close-range weapon. Due to its wide spread however, it is almost useless at long range, making it only useful for close encounters. Twice as powerful as the original shotgun (in effect doubling its function as a replacement for the classic double barrelled shotgun.) This can effectively be used on almost any enemy. Not recommended for Hell Knights, Mancubi or bosses. Zombies, Imps and Demons, along with Cacodemons, are recommended for using this weapon against. The Shotgun also has a "double" shell reload action where say you had 6 shells out of 8 in your shotgun, if you reload you automatically get to 8 in one reload animation.