Difference between revisions of "Shotgun (Doom 3)"

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{{Doom 3 weapon remake|Shotgun}}
 
{{Doom 3 weapon remake|Shotgun}}
  
[[Image:shotgun3.png|256px|left|thumb|The Shotgun]]
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[[Image:shotgun3.png|180px|left|thumb|The Shotgun]]
 
{{Doom 3 Weapon
 
{{Doom 3 Weapon
 
|damage_mp = 15
 
|damage_mp = 15

Revision as of 21:59, 6 October 2010

Template:Doom 3 weapon remake

The Shotgun
Shotgun*
SP MP
Normal damage 14 15
Headshot damage 28 30
Rate of fire (RPS) 0.75
Reload time (sec) ~1**
Ammo capacity 8
Ammo in: pack (large)/weapon 8 (16)/4
Max ammo 320
Velocity 7,200 20,000
Spread (°) 22 11
Ammo type Shells
First seen in Mars City Underground

  • Damages are calculated per pellet. One shell fires 13 pellets.
    ** Reloads two shells at a time, at variable speeds around 1 second.

The shotgun of Doom 3 is a devastating close-range weapon. It can be first found in Mars City Underground on either a shelf or in the large room with multiple generators.

Combat analysis

Due to its wide spread, it is almost useless at long range, making it only useful for close encounters. It's twice as powerful as the original shotgun (in effect doubling its function as a replacement for the classic double barrelled shotgun.) The Shotgun also has a "double" shell reload action where two shells are loaded, even though the animation shows the Doomguy only putting in one.

Tactical analysis

The Shotgun works best against Imps, Zombies, Demons Z-Secs and Cacodemons. Remember to get very close to your target before firing. Otherwise, a few pellets might miss. If an enemy has a melee attack, trick it into using the melee attack, then shoot.

The Shotgun is useful until the start of Delta Labs, where powerful enemies such as Commandos and Arch-Viles start to appear. Using it against such stronger enemies is strongly not recommended as it puts the player at a grave risk of being counterattacked easily.

If all of the pellets did not connect and the target is still alive, grab either the Pistol or Machine Gun and finish it off.