Difference between revisions of "Shotgun (Doom 3)"
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{{Doom 3 Weapon | {{Doom 3 Weapon | ||
− | |title = Shotgun | + | |title = Shotgun* |
− | |damage = 14 | + | |damage = 14 |
|damage_mp = 15 | |damage_mp = 15 | ||
|headshot = 28 | |headshot = 28 |
Revision as of 04:41, 3 May 2007
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Shotgun* | ||
---|---|---|
SP | MP | |
Normal damage | 14 | 15 |
Headshot damage | 28 | 30 |
Rate of fire (RPS) | 0.75 | |
Reload time (sec) | ~1** | |
Ammo capacity | 8 | |
Ammo in: pack (large)/weapon | 8 (16)/4 | |
Max ammo | 320 | |
Velocity | 7200 | 20000 |
Spread (°) | 22 | 11 |
Ammo type | Shells | |
First seen in | Mars City Underground |
* Damages are calculated per pellet. One shell fires 13 pellets.
** Reloads two shells at a time, at variable speeds around 1 second.
The shotgun of Doom 3 is a devastating close-range weapon. Due to its wide spread however, it is almost useless at long range, making it only useful for close encounters. It has a slow rate of fire, but the player can reload two shells at a time. Twice as powerful as the original shotgun (in effect doubling its function as a replacement for the classic double barreled shotgun.) This can effectively be used on almost any enemy. Not recommended for Hell Knights, Mancubi or bosses.