Editing Shotgun guy

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==Combat characteristics==
 
==Combat characteristics==
[[File:sgtnojoi.png|thumb|Shotgun guys loitering in {{Idgames|file=levels/doom/deathmatch/j-l/joi-cm1|title=JOI-CM1.WAD|linkonly=1}}]]
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[[File:sgtnojoi.png|thumb|Shotgun guys loitering in [http://www.doomworld.com/idgames/index.php?id=694 JOI-CM1.WAD]]]
 
This type of zombie is armed with a shotgun, which is less powerful than [[Shotgun|the player's shotgun]]: one round produces only three pellets instead of seven, and each pellet inflicts slightly less damage on average. When the shotgun guy attacks, it aims its shotgun at the player for about 3/10 of a second and fires a single round. Each pellet has the same dispersal as a trooper's bullet (standard deviation around 9°, to a maximum of ±22°); this is calculated independently for each pellet, so multiple hits are occasionally scored even at very long range.  After firing, the monster [[Monster behavior|moves again]].
 
This type of zombie is armed with a shotgun, which is less powerful than [[Shotgun|the player's shotgun]]: one round produces only three pellets instead of seven, and each pellet inflicts slightly less damage on average. When the shotgun guy attacks, it aims its shotgun at the player for about 3/10 of a second and fires a single round. Each pellet has the same dispersal as a trooper's bullet (standard deviation around 9°, to a maximum of ±22°); this is calculated independently for each pellet, so multiple hits are occasionally scored even at very long range.  After firing, the monster [[Monster behavior|moves again]].
  
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The shotgun guy's contribution to [[Monster infighting|monster-monster battles]] is average at best.  It is more durable than a zombieman, and can damage more than one creature per shot.  However, it fires much less frequently than a player would, and circles its target in an irregular pattern which prevents it from attacking at close range every time.  Thus it can be defeated by a healthy [[imp]] more often than not, and most often by a [[demon]].
 
The shotgun guy's contribution to [[Monster infighting|monster-monster battles]] is average at best.  It is more durable than a zombieman, and can damage more than one creature per shot.  However, it fires much less frequently than a player would, and circles its target in an irregular pattern which prevents it from attacking at close range every time.  Thus it can be defeated by a healthy [[imp]] more often than not, and most often by a [[demon]].
  
Very large groups of shotgun guys may suffer significant losses from infighting (as with the [[red key]] area in the user made {{Idgames|file=levels/doom/s-u/urmeat|title=URMEAT.WAD|linkonly=1}}) simply because of the sheer number of pellets being fired. If shotgun guys are encountered in groups, they are usually positioned in formation to minimize infighting from the pellet spread.
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Very large groups of shotgun guys may suffer significant losses from infighting (as with the [[red key]] area in the user made [http://www.doomworld.com/idgames/index.php?id=12929 URMEAT.WAD]) simply because of the sheer number of pellets being fired. If shotgun guys are encountered in groups, they are usually positioned in formation to minimize infighting from the pellet spread.
  
 
Shotgun guys may also be used in turret or alcove situations, usually placed a considerable distance from the player to minimize damage from a [[chaingun]] or [[super shotgun]]. It may be best to switch to the shotgun to take out these monsters, due to its narrow spread.
 
Shotgun guys may also be used in turret or alcove situations, usually placed a considerable distance from the player to minimize damage from a [[chaingun]] or [[super shotgun]]. It may be best to switch to the shotgun to take out these monsters, due to its narrow spread.

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