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Shotgun guy

1,151 bytes added, 16:53, 18 April 2015
Adapt changes from ConSiGno's sandbox with add'l tweaking.
[[Image:sgtnojoiE1m1 shotgunner.png|thumb|right|256px|Shotgun-wielding former humans are up to no good A shotgun guy attacks in [http[E1M1://www.doomworld.com/idgames/index.php?id=694 JOI-CM1.WADHangar (Doom)|E1M1: Hangar]]]]The '''shotgun guy''' (which is referred to as , also called the '''former human sergeant''' in the game manuals, and by extension sometimes shortened to '''sergeant'') ', is an armored human space marine which has been turned into a [[Former human|zombie]] during the invasion from [[hellHell]]. The [[monster]] appears as a red-eyed bald man wearing bloodstained, slate-gray body armor and clothesclothing, and wields a [[shotgun]].Angrier in appearance than the lowly [[zombieman]], and around three times as powerful, a shotgun guy can challenge the most hardened of Doom veterans. His official description reads:
The Doom instruction manual says: ''{{Quote|Same as the Former Humans, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you're not careful!''|Doom instruction manual|Doom instruction manual}}
==Combat characteristics==
[[Image:E1m1 shotgunnersgtnojoi.png|thumb|right|256px|A shotgun guy in action Shotgun guys loitering in [[E1M1http: Hangar (Doom)|E1M1: Hangar]//www.doomworld.com/idgames/index.php?id=694 JOI-CM1.WAD]]]
This type of zombie is armed with a shotgun, which is less powerful than [[Shotgun|the player's shotgun]]: one round produces only three pellets instead of seven, and each pellet inflicts slightly less damage on average. When the shotgun guy attacks, it aims its shotgun at the player for about 3/10 of a second and fires a single round. Each pellet has the same dispersal as a trooper's bullet (standard deviation around 9°, to a maximum of ±22°); this is calculated independently for each pellet, so multiple hits are occasionally scored even at very long range. After firing, the monster moves again.
The shotgun guy's contribution to [[Monster infighting|monster-monster battles]] is average at best. It is more durable than a zombieman, and can damage more than one creature per shot. However, it fires much less frequently than a player would, and circles its target in an irregular pattern which prevents it from attacking at close range every time. Thus it can be defeated by a healthy [[imp]] more often than not, and most often by a [[demon]].
Very large groups of shotgun guys may suffer significant losses from infighting (as with the [[red key]] area in the user made [http://www.doomworld.com/idgames/index.php?id=12929 URMEAT.WAD]) simply because of the sheer number of pellets being fired. If shotgun guys are encountered in groups, they are usually positioned in formation to minimize infighting from the pellet spread. Shotgun guys may also be used in turret or alcove situations, usually placed a considerable distance from the player to minimize damage from a [[chaingun]] or [[super shotgun]]. It may be best to switch to the shotgun to take out these monsters, due to its narrow spread.
Certain stock maps (especially those of [[Knee-Deep in the Dead]]) include a large number of additional shotgun guys on UV as compared with the lower [[skill level]]s. Their dropped shotguns greatly increase the number of shells available to the player.
 
In Nightmare! skill levels, the shotgun guy's attack rate increases so significantly that they can make some stock maps in Knee-Deep in the Dead nearly impossible. Notable examples include the starting walkways in [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]], and the central hub of [[E1M9: Military Base (Doom)|E1M9: Military Base]].
==Inspiration and development==
==Notes==
* Despite being called a "sergeant" in the manuals, the shotgun guy has the type name MT_SHOTGUY in the [[Doom source code]], and the sprite prefix SPOS, while the analogous MT_SERGEANT and SARG are given to the [[demon]]. This is likely because the demon was initially named "demon sergeant" in the [[Doom Bible]] (section 7.2).
* Depending on the skill level started, the shotgun guy may be the first monster seen to new Doom players. A large number of them populate [[E1M1: Hangar]] when it is played on [[Ultra-Violence]] or higher
==Data==
In [[classic Doom]], the shotgun guy is first encountered on these maps:
{| {{prettytable}} !Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |-
|[[Ultimate Doom]]||[[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]||[[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]||[[E1M1: Hangar (Doom)|E1M1: Hangar]]
|-
|[[Doom II]]||[[MAP02: Underhalls (Doom II)|MAP02: Underhalls]]||[[MAP02: Underhalls (Doom II)|MAP02: Underhalls]]||[[MAP02: Underhalls (Doom II)|MAP02: Underhalls]]
|-
|[[TNT: Evilution]]||[[MAP01: System Control (TNT: Evilution)|MAP01: System Control]]||[[MAP01: System Control (TNT: Evilution)|MAP01: System Control]]||[[MAP01: System Control (TNT: Evilution)|MAP01: System Control]]
|-
|[[Plutonia]]||[[MAP01: Congo (The Plutonia Experiment)|MAP01: Congo]]||[[MAP01: Congo (The Plutonia Experiment)|MAP01: Congo]]||[[MAP01: Congo (The Plutonia Experiment)|MAP01: Congo]]
|}
{{Main|Doom 64 monsters#Former human sergeant}}
The shotgun guy makes an appearance in [[Doom 64]], but interestingly enoughand is the most common type of zombie in the game. However, it uses the same sprite of as the [[Zombieman]], but with a different palette applied to change which changes the color of his suit to more like pants. This makes the original [[Zombieman|zombieman]], making both two monsters almost impossible to differentiate in the game's darkness. They first appear in [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]].
===Doom 3===