Difference between revisions of "Shotgun guy"
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[[Image:E1m1 shotgunner.png|thumb|right|256px|Sergeant in action on [[E1M1: Hangar (Doom)|E1M1: Hangar]]]] | [[Image:E1m1 shotgunner.png|thumb|right|256px|Sergeant in action on [[E1M1: Hangar (Doom)|E1M1: Hangar]]]] | ||
The sergeant attacks by firing his shotgun, which is rather less powerful than [[Shotgun|the player's shotgun]]: one round produces three pellets instead of seven, and each pellet inflicts slightly less damage on average. When killed, he drops the shotgun, which contains 4 [[Shotgun shells|shells]] (8 on ITYTD and NM). | The sergeant attacks by firing his shotgun, which is rather less powerful than [[Shotgun|the player's shotgun]]: one round produces three pellets instead of seven, and each pellet inflicts slightly less damage on average. When killed, he drops the shotgun, which contains 4 [[Shotgun shells|shells]] (8 on ITYTD and NM). | ||
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+ | The sergeant's chest explodes as he dies, assuming he is not [[gibs|gibbed]]. | ||
== Tactical analysis == | == Tactical analysis == | ||
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The player's [[shotgun]] can kill several sergeants with one shot at close range, and will generally kill individual sergeants at medium and long ranges. All other weapons are effective against sergeants, although the pistol, fists and chainsaw are risky on account of the sergeant's shotgun. | The player's [[shotgun]] can kill several sergeants with one shot at close range, and will generally kill individual sergeants at medium and long ranges. All other weapons are effective against sergeants, although the pistol, fists and chainsaw are risky on account of the sergeant's shotgun. | ||
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== Inspiration and development == | == Inspiration and development == |
Revision as of 12:31, 16 June 2006
The Sergeant (sometimes called the Shotgun guy or Shotgun sergeant) is a marine who has been turned into a zombie during the invasion of the UAC bases. He appears as a bald, muscular man wearing bloodstained, slate-gray clothing, and wields a shotgun.
The Doom instruction manual says:
- Same as the Former Humans, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you're not careful!
In the instruction manual he is referred to as a Former Human Sergeant.
The sergeant is first encountered on E1M1: Hangar (Ultra-Violence and Nightmare!) or E1M3: Toxin Refinery (I'm too young to die, Hey, not too rough, and Hurt me plenty).
Contents
Combat characteristics
The sergeant attacks by firing his shotgun, which is rather less powerful than the player's shotgun: one round produces three pellets instead of seven, and each pellet inflicts slightly less damage on average. When killed, he drops the shotgun, which contains 4 shells (8 on ITYTD and NM).
The sergeant's chest explodes as he dies, assuming he is not gibbed.
Tactical analysis
Due to the "spread" of his shotgun pellets, the sergeant is only marginally greater threat than the trooper at very long range. However, at close range the sergeant can damage the player significantly, and many third-party levels place sergeants directly behind doors and around corners in order to ambush the player.
The sergeant will engage in infighting against all other monsters, including other sergeants. However, the sergeant has only slightly more hit points than the trooper, and tends not to survive monster battles. The sergeant does not have an alternative attack; he cannot punch.
The player's shotgun can kill several sergeants with one shot at close range, and will generally kill individual sergeants at medium and long ranges. All other weapons are effective against sergeants, although the pistol, fists and chainsaw are risky on account of the sergeant's shotgun.
Inspiration and development
Notes
Despite his name, the sergeant has the type name MT_SHOTGUY in the Doom source code, and the sprite prefix SPOS, while the analogous MT_SERGEANT and SARG are given to the Demon. This is because the Demon was referred to as the "Demon Sergeant" in the Doom Bible (section 7.2).
Data
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Appearance statistics
The IWADs contain the following numbers of sergeants:
Game | ITYTD and HNTR | HMP | UV and NM |
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Ultimate Doom | 271 | 451 | 656 |
Doom II | 203 | 382 | 483 |
TNT: Evilution | 638 | 894 | 1041 |
Plutonia | 282 | 312 | 315 |
See also
Monsters from Doom and Doom II |
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Doom: Baron of Hell | Cacodemon | Cyberdemon | Demon | Imp | Lost soul | Shotgun guy | Spectre | Spiderdemon | Zombieman Doom 2: Arachnotron | Arch-vile | Commander Keen | Heavy weapon dude | Hell knight | Mancubus | Pain elemental | Revenant | Wolfenstein SS | Final boss |