Difference between revisions of "Shotgun guy"

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(+ Doom Bible citation)
(exploding chest really belongs in previous section, since it is independent of the player's strategy)
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[[Image:E1m1 shotgunner.png|thumb|right|256px|Sergeant in action on [[E1M1: Hangar (Doom)|E1M1: Hangar]]]]
 
[[Image:E1m1 shotgunner.png|thumb|right|256px|Sergeant in action on [[E1M1: Hangar (Doom)|E1M1: Hangar]]]]
 
The sergeant attacks by firing his shotgun, which is rather less powerful than [[Shotgun|the player's shotgun]]: one round produces three pellets instead of seven, and each pellet inflicts slightly less damage on average.  When killed, he drops the shotgun, which contains 4 [[Shotgun shells|shells]] (8 on ITYTD and NM).
 
The sergeant attacks by firing his shotgun, which is rather less powerful than [[Shotgun|the player's shotgun]]: one round produces three pellets instead of seven, and each pellet inflicts slightly less damage on average.  When killed, he drops the shotgun, which contains 4 [[Shotgun shells|shells]] (8 on ITYTD and NM).
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The sergeant's chest explodes as he dies, assuming he is not [[gibs|gibbed]].
  
 
== Tactical analysis ==
 
== Tactical analysis ==
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The player's [[shotgun]] can kill several sergeants with one shot at close range, and will generally kill individual sergeants at medium and long ranges. All other weapons are effective against sergeants, although the pistol, fists and chainsaw are risky on account of the sergeant's shotgun.
 
The player's [[shotgun]] can kill several sergeants with one shot at close range, and will generally kill individual sergeants at medium and long ranges. All other weapons are effective against sergeants, although the pistol, fists and chainsaw are risky on account of the sergeant's shotgun.
 
When killed, the sergeant's chest explodes, assuming he is not [[gibs|gibbed]].
 
  
 
== Inspiration and development ==
 
== Inspiration and development ==

Revision as of 12:31, 16 June 2006

Former human sergeants are up to no good in JOI-CM1.WAD

The Sergeant (sometimes called the Shotgun guy or Shotgun sergeant) is a marine who has been turned into a zombie during the invasion of the UAC bases. He appears as a bald, muscular man wearing bloodstained, slate-gray clothing, and wields a shotgun.

The Doom instruction manual says:

Same as the Former Humans, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you're not careful!

In the instruction manual he is referred to as a Former Human Sergeant.

The sergeant is first encountered on E1M1: Hangar (Ultra-Violence and Nightmare!) or E1M3: Toxin Refinery (I'm too young to die, Hey, not too rough, and Hurt me plenty).

Combat characteristics

Sergeant in action on E1M1: Hangar

The sergeant attacks by firing his shotgun, which is rather less powerful than the player's shotgun: one round produces three pellets instead of seven, and each pellet inflicts slightly less damage on average. When killed, he drops the shotgun, which contains 4 shells (8 on ITYTD and NM).

The sergeant's chest explodes as he dies, assuming he is not gibbed.

Tactical analysis

Due to the "spread" of his shotgun pellets, the sergeant is only marginally greater threat than the trooper at very long range. However, at close range the sergeant can damage the player significantly, and many third-party levels place sergeants directly behind doors and around corners in order to ambush the player.

The sergeant will engage in infighting against all other monsters, including other sergeants. However, the sergeant has only slightly more hit points than the trooper, and tends not to survive monster battles. The sergeant does not have an alternative attack; he cannot punch.

The player's shotgun can kill several sergeants with one shot at close range, and will generally kill individual sergeants at medium and long ranges. All other weapons are effective against sergeants, although the pistol, fists and chainsaw are risky on account of the sergeant's shotgun.

Inspiration and development

Notes

Despite his name, the sergeant has the type name MT_SHOTGUY in the Doom source code, and the sprite prefix SPOS, while the analogous MT_SERGEANT and SARG are given to the Demon. This is because the Demon was referred to as the "Demon Sergeant" in the Doom Bible (section 7.2).

Data

Attributes
ID # 9 (decimal), 9 (hex)
Hit points 30
Speed 8
Width 40
Height 56
Reaction time 8
Pain chance 170 (66.41%)
Mass 100
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name SPOS
Alert sound DSPOSIT1,
DSPOSIT2, or
DSPOSIT3
Action sound DSPOSACT
Pain sound DSPOPAIN
Death sound DSPODTH1,
DSPODTH2, or
DSPODTH3 (normal)
DSSLOP (gibs)
Ranged attack
Type Hitscan
Damage 3-15 (per pellet)
9-45 (total)
Sprite name PUFF (impact, miss)
BLUD (impact, hit)
Sound DSSHOTGN

Appearance statistics

The IWADs contain the following numbers of sergeants:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 271 451 656
Doom II 203 382 483
TNT: Evilution 638 894 1041
Plutonia 282 312 315

See also