Difference between revisions of "Shotgun guy"

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== See also ==
 
== See also ==
 +
 +
{{Doom monsters}}
 
* [[Sleeping Sergeant of Doom II MAP02]]
 
* [[Sleeping Sergeant of Doom II MAP02]]
 
* [[Zombie (Doom 3)]]
 
* [[Zombie (Doom 3)]]
 
{{Doom monsters}}
 

Revision as of 06:18, 6 November 2006

Former human sergeants are up to no good in JOI-CM1.WAD

The Sergeant (sometimes called the Shotgun guy or Shotgun sergeant) is a marine who has been turned into a zombie during the invasion of the UAC bases. He appears as a bald, muscular man wearing bloodstained, slate-gray clothing, and wields a shotgun.

The Doom instruction manual says:

Same as the Former Humans, but much meaner, and tougher. These walking shotguns provide you with a few extra holes if you're not careful!

In the instruction manual he is referred to as a Former Human Sergeant.

The sergeant is first encountered on E1M1: Hangar (Ultra-Violence and Nightmare!) or E1M3: Toxin Refinery (I'm too young to die, Hey, not too rough, and Hurt me plenty).

Combat characteristics

Sergeant in action on E1M1: Hangar

The sergeant attacks by firing his shotgun, which is rather less powerful than the player's shotgun: one round produces three pellets instead of seven, and each pellet inflicts slightly less damage on average. When killed, he drops the shotgun, which contains 4 shells (8 on ITYTD and NM).

The sergeant's chest explodes as he dies, assuming he is not gibbed.

Tactical analysis

Due to the dispersal of his shotgun pellets, the sergeant is only a marginally greater threat than the trooper at very long range. However, at close range the sergeant can damage the player significantly, and many stock levels create ambushes by placing sergeants directly behind doors and around corners.

The player's shotgun generally kills individual sergeants at medium and long ranges, and can occasionally kill two or more sergeants with one shot at close range. All other weapons are effective against sergeants, although the pistol leaves him ample time to retaliate, and the fists and chainsaw are dangerous because the player risks being shot at point-blank range.

The sergeant's contribution to monster-monster battles is average at best. He is slightly more durable than a trooper, and can damage more than one creature per shot. However, he fires much less frequently than a player would, and circles his target in an irregular pattern which prevents him from attacking at close range every time. Thus he can be defeated by a healthy Imp or Demon more often than not.

Very large groups of sergeants may suffer significant losses from infighting (as with the red key area in URMEAT.WAD) simply because of the sheer number of pellets being fired.

Certain stock maps (especially those of Knee-Deep in the Dead) include a large number of additional sergeants on UV as compared with the lower skill levels. Their dropped shotguns greatly increase the number of shells available to the player.

Inspiration and development

Notes

Despite his name, the sergeant has the type name MT_SHOTGUY in the Doom source code, and the sprite prefix SPOS, while the analogous MT_SERGEANT and SARG are given to the Demon. This is because the Demon was referred to as the "Demon Sergeant" in the Doom Bible (section 7.2).

Data

Attributes
ID # 9 (decimal), 9 (hex)
Hit points 30
Speed 8
Width 40
Height 56
Reaction time 8
Pain chance 170 (66.41%)
Mass 100
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name SPOS
Alert sound DSPOSIT1,
DSPOSIT2, or
DSPOSIT3
Action sound DSPOSACT
Pain sound DSPOPAIN
Death sound DSPODTH1,
DSPODTH2, or
DSPODTH3 (normal)
DSSLOP (gibs)
Ranged attack
Type Hitscan
Damage 3-15 (per pellet)
9-45 (total)
Sprite name PUFF (impact, miss)
BLUD (impact, hit)
Sound DSSHOTGN

Appearance statistics

The IWADs contain the following numbers of sergeants:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 271 451 656
Doom II 203 382 483
TNT: Evilution 638 894 1041
Plutonia 282 312 315

See also