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Shotgun guy

999 bytes added, 04:33, 25 June 2022
+monster versions
{{Monster versions|disambig={{thisisabout|monster|doom1}}|doom4=Possessed security|doom5=Soldier (Shield)}}
[[File:E1m1 shotgunner.png|thumb|A shotgun guy attacks in [[E1M1: Hangar (Doom)|E1M1: Hangar]]]]
The '''shotgun guy''', also called the '''former human sergeant''' in the game manuals, and sometimes shortened to '''sergeant''', is an armored space marine which has been turned into a [[Former human|zombie]] during the invasion from [[Hell]]. The [[monster]] appears as a red-eyed bald man wearing bloodstained slate-gray body armor and clothing, and wields a [[shotgun]]. Angrier in appearance than the lowly [[zombieman]], and around three times as powerful, a shotgun guy can challenge the most hardened of Doom veterans. His official description reads:
==Combat characteristics==
[[File:sgtnojoi.png|thumb|Shotgun guys loitering in [http:{{Idgames|file=levels/doom/www.doomworld.comdeathmatch/idgamesj-l/index.php?idjoi-cm1|title=694 JOI-CM1.WAD]|linkonly=1}}]]
This type of zombie is armed with a shotgun, which is less powerful than [[Shotgun|the player's shotgun]]: one round produces only three pellets instead of seven, and each pellet inflicts slightly less damage on average. When the shotgun guy attacks, it aims its shotgun at the player for about 3/10 of a second and fires a single round. Each pellet has the same dispersal as a trooper's bullet (standard deviation around 9°, to a maximum of ±22°); this is calculated independently for each pellet, so multiple hits are occasionally scored even at very long range. After firing, the monster [[Monster behavior|moves again]].
The shotgun guy's contribution to [[Monster infighting|monster-monster battles]] is average at best. It is more durable than a zombieman, and can damage more than one creature per shot. However, it fires much less frequently than a player would, and circles its target in an irregular pattern which prevents it from attacking at close range every time. Thus it can be defeated by a healthy [[imp]] more often than not, and most often by a [[demon]].
Very large groups of shotgun guys may suffer significant losses from infighting (as with the [[red key]] area in the user made [http:{{Idgames|file=levels/doom/www.doomworld.com/idgamess-u/index.php?idurmeat|title=12929 URMEAT.WAD]|linkonly=1}}) simply because of the sheer number of pellets being fired. If shotgun guys are encountered in groups, they are usually positioned in formation to minimize infighting from the pellet spread.
Shotgun guys may also be used in turret or alcove situations, usually placed a considerable distance from the player to minimize damage from a [[chaingun]] or [[super shotgun]]. It may be best to switch to the shotgun to take out these monsters, due to its narrow spread.
* Despite being called a "sergeant" in the manuals, the shotgun guy has the type name {{c|MT_SHOTGUY}} in the [[Doom source code]], and the [[sprite]] prefix {{c|SPOS}}, while the analogous {{c|MT_SERGEANT}} and {{c|SARG}} are given to the [[demon]]. This is likely because the demon was initially named "demon sergeant" in the [[Doom Bible]] (section 7.2).
* Depending on the skill level chosen, the shotgun guy may be the first monster seen to new Doom players. A considerable number of them populate [[E1M1: Hangar]] when it is played on Ultra-Violence or higher.
* The official French name of the monster is ''type au fusil''.
==Data==
|-
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
|-
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
|-
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
|}
{{col-break}}
|-
|style="text-align: left;"|[[Plutonia Experiment]]||282||312||315
|-
|style="text-align: left;"|[[Doom 64]]||229||321||353
|-
|style="text-align: left;"|[[The Lost Levels]]||64||111||124
|}
{{col-break}}
|}
{{col-end}}
 
Of the maps covered on the Doom Wiki, the following have the highest numbers of shotgun guys in single-player on skills 4-5:
{| {{prettytable}}
! Map !! Count
|-
| [[World Orifice]] || 2999
|-
| [[MAP31: The Eclipse of Betelgeuse (Antaresian Reliquary)]] || 1392
|-
| [[MAP31: Crest of Simplicity Part 2 (Slaughterfest 2011)]] || 1044
|-
| [[Holy Hell Revealed]] || 958
|-
| [[MAP07: Casing Lake (MAYhem 2013)]] || 808
|}
''This data was last verified on October 6, 2021.''
==Other games==
{{Main|Doom 64 monsters#Former human sergeant}}
The shotgun guy makes an appearance in [[Doom 64]], and is the most common type of zombie in the game. However, it uses the same sprite as the [[Zombieman]], but with a different [[palette]] applied which changes the color of his pantsthe vest. This makes The change is subtle enough that the two monsters are almost impossible to differentiate in the game's darkness. They first appear in [[MAP01: Staging Area (Doom 64)|MAP01: Staging Area]].
===Doom 3===
{{Doom 64 monsters}}
{{Sony PlayStation monsters}}
[[Category:Zombies]]