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+monster versions
{{Monster versions|disambig={{thisisabout|monster|doom1}}|doom4=Possessed security|doom5=Soldier (Shield)}}[[ImageFile:sgtnojoiE1m1 shotgunner.png|thumb|right|256px|Shotgun-wielding former humans are up to no good A shotgun guy attacks in [http[E1M1://www.doomworld.com/idgames/index.php?id=694 JOI-CM1.WADHangar (Doom)|E1M1: Hangar]]]]The '''shotgun guy''' (which is referred to as , also called the '''former human sergeant''' in the game manuals, and by extension sometimes shortened to '''sergeant'') ', is an armored human space marine which has been turned into a [[Former human|zombie]] during the invasion from [[hellHell]]. The [[monster]] appears as a red-eyed bald man wearing bloodstained, slate-gray body armor and clothesclothing, and wields a [[shotgun]].Angrier in appearance than the lowly [[zombieman]], and around three times as powerful, a shotgun guy can challenge the most hardened of Doom veterans. His official description reads:
== Combat characteristics ==[[File:sgtnojoi.png|thumb|Shotgun guys loitering in {{Idgames|file=levels/doom/deathmatch/j-l/joi-cm1|title=JOI-CM1.WAD|linkonly=1}}]]This type of zombie is armed with a shotgun, which is less powerful than [[Shotgun|the player's shotgun]]: one round produces only three pellets instead of seven, and each pellet inflicts slightly less damage on average. When the shotgun guy attacks, it aims its shotgun at the player for about 3/10 of a second and fires a single round. Each pellet has the same dispersal as a trooper's bullet (standard deviation around 9°, to a maximum of ±22°); this is calculated independently for each pellet, so multiple hits are occasionally scored even at very long range. After firing, the monster [[Monster behavior|moves again]].
==Tactical analysis==
Due to the dispersal of the pellets from its shotgun, the shotgun guy is only a marginally greater threat than the [[zombieman]] at long range. However, at closer ranges its shotgun blast can damage the player significantly, and many stock levels create ambushes by placing sergeants on ledges and around corners.
The player's shotgun generally kills individual shotgun guys at medium and long ranges, and can occasionally kill two or more with one shot at close range. All other weapons are effective against shotgun guys, although the [[pistol]] leaves it ample time to retaliate, and the [[fist]] and [[chainsaw]] are dangerous to use because the player risks being shot at point-blank range. This can be fatal if the player does not have any form of [[Armors|armor]] available.
The shotgun guy's contribution to [[Monster infighting|monster-monster battles]] is average at best. It is more durable than a zombieman, and can damage more than one creature per shot. However, it fires much less frequently than a player would, and circles its target in an irregular pattern which prevents it from attacking at close range every time. Thus it can be defeated by a healthy [[imp]] more often than not, and most often by a [[demon]].
Very large groups of shotgun guys may suffer significant losses from infighting (as with the [[red key]] area in the user made [http:/{{Idgames|file=levels/www.doomworld.comdoom/idgamess-u/index.php?idurmeat|title=12929 URMEAT.WAD]|linkonly=1}}) simply because of the sheer number of pellets being fired. If shotgun guys are encountered in groups, they are usually positioned in formation to minimize infighting from the pellet spread. Shotgun guys may also be used in turret or alcove situations, usually placed a considerable distance from the player to minimize damage from a [[chaingun]] or [[super shotgun]]. It may be best to switch to the shotgun to take out these monsters, due to its narrow spread.
Certain stock maps (especially those of [[Knee-Deep in the Dead]]) include a large number of additional shotgun guys on UV [[Ultra-Violence]] as compared with the lower [[skill level]]slevels. Their While increasing difficulty overall, their dropped shotguns also greatly increase the number of shells available to the player.
== Notes Inspiration and development==
==Notes==* Despite being called a "sergeant" in the manuals, the shotgun guy has the type name {{c|MT_SHOTGUY }} in the [[Doom source code]], and the [[sprite ]] prefix {{c|SPOS}}, while the analogous {{c|MT_SERGEANT }} and {{c|SARG }} are given to the [[demon]]. This is arguably likely because the demon was initially named "demon sergeant" in the [[Doom Bible]] (section 7.2).* Depending on the skill level chosen, the shotgun guy may be the first monster seen to new Doom players. A considerable number of them populate [[E1M1: Hangar]] when it is played on Ultra-Violence or higher.* The official French name of the monster is ''type au fusil''.
== Data ==
{|
|cellpadding=0 cellspacing=0|
|ID #||9 (decimal), 9 (hex)
|-
|[[Hit pointspoint]]s||30
|-
|Speed||8 [[map unit]]s per frame<br>(93.3 map units per second)
|Reaction time||8
|-
|[[Pain chance]]||170 (6667.4158%) |- |Pain time||6 [[tic]]s
|-
|[[Mass]]||100
|}
[[ImageFile:SposHistogram.png|none|300px|thumb|''Damage done by a shotgun guy's weapon'']]
{| {{prettytable}}
| '''Shots needed to kill'''<sup>1,2</sup>
| Mean
| [[Wikipedia:{{wp|Standard deviation#Interpretation and application|Standard<br>deviation]]}}
| Min
| Max
|-
|[[Player]] (100%<br>[[health]], no [[armors|armor]])||12.29||2.16||94||19
|-
|Player (100%<br>health, [[security armor]])||17.86||2.79||13||26
|[[Trooper]]||2.93||0.83||2||6
|-
|[[Shotgun guy|Sergeant]]||3.91||1.04||2||7
|-
|[[Wolfenstein SS]]||6.37||1.39||4||11
|[[Chaingunner]]||8.80||1.74||5||15
|-
|[[Lost Soulsoul]]||12.29||2.16||9||19
|-
|[[Commander Keen]]||12.29||2.16||9||19
|[[Spectre]]||17.86||2.79||13||26
|-
|[[Boss Brainbrain]]<sup>3</sup>||29.78||4.39||25||42
|-
|[[Revenant]]||35.44||5.22||30||50
|[[Cacodemon]]||47.41||6.88||40||64
|-
|[[Pain Elementalelemental]]||47.41||6.88||40||64
|-
|[[Hell Knightknight]]||58.95||8.61||50||82
|-
|[[Arachnotron]]||58.95||8.61||50||82
|[[Mancubus]]||70.57||10.22||60||96
|-
|[[Arch-Vilevile]]||82.52||12.01||70||114
|-
|[[Baron of Hell]]||117.61||17.02||100||159
|-
|[[Spider MastermindSpiderdemon]]||351.57||51.06||303||473
|-
|[[Cyberdemon]]||468.91||68.19||405||631
|-
|}
<smalldiv style="font-size: smaller">#This table assumes that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], [[blood]] splats, and bullet dispersal are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Vanilla Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
#The target must be close enough to compensate for the monster's inaccurate aim.
#Assumes that direct hits are possible, which [[Icon of Sin|does not occur]] in any stock map.
</smalldiv>
== Appearance statistics ==
In the [[classic DoomIWAD]], s the shotgun guy is first encountered on these mapsper [[Skill level#Doom and Doom II skill levels|skill level]]:
{{col-begin}}{{col-break|width=50%}}{| {{prettytable}} !colspan="4"|Single-player|-!Game/ ''Episode''!!1-2!!3!!4-5|-|[[I'm Too Young To Die|ITYTD]] and '[[Hey, Not Too Rough|HNTRKnee-Deep in the Dead]]''||[[Hurt Me Plenty|HMPE1M3: Toxin Refinery]]||[[Ultra-ViolenceE1M3: Toxin Refinery||UV]] and [[Nightmare!|NME1M1: Hangar]] |- |''[[Ultimate DoomThe Shores of Hell]]''||[[E1M3E2M1: Deimos Anomaly]]||E2M1: Toxin Refinery (Doom)Deimos Anomaly||E1M3E2M1: Toxin RefineryDeimos Anomaly|-|''[[Inferno]]''||[[E1M3E3M2: Toxin Refinery (Doom)|E1M3: Toxin RefinerySlough of Despair]]||[[E1M1E3M2: Hangar (Doom)Slough of Despair||E1M1E3M2: Hangar]]Slough of Despair|- |''[[Doom IIThy Flesh Consumed]]''||[[MAP02E4M1: Hell Beneath]]||E4M1: Underhalls (Doom II)Hell Beneath||MAP02E4M1: Underhalls]]Hell Beneath|-|[[MAP02: Underhalls (Doom II)]]||[[MAP02: Underhalls]]||[[MAP02: Underhalls (Doom II)||MAP02: Underhalls]]|- |[[TNT: Evilution]]||[[MAP01: System Control (TNT: Evilution)|MAP01: System Control]]||[[MAP01: System Control (TNT: Evilution)||MAP01: System Control|-|[[Plutonia Experiment]]||[[MAP01: System Control (TNTCongo]]||MAP01: Evilution)Congo||MAP01: System Control]]Congo|- |[[PlutoniaDoom 64]]||[[MAP01: Congo (The Plutonia Experiment)|MAP01: CongoStaging Area]]||[[MAP01: Congo (The Plutonia Experiment)Staging Area||MAP01: CongoStaging Area|-|[[The Lost Levels]]||[[MAP01MAP34: Plant Ops]]||MAP34: Congo (The Plutonia Experiment)Plant Ops||MAP01MAP34: Congo]] Plant Ops
|}
{| {{prettytable}}
!Gamecolspan="4"|Multiplayer|[[I-!Game / 'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra'Episode''!!1-Violence|UV]] and [[Nightmare2!!3!!|NM]]4-5
|-
|[[Ultimate Doom]]''Knee-Deep in the Dead''||271E1M3: Toxin Refinery||451E1M3: Toxin Refinery||656E1M1: Hangar
|-
|[[Doom II]]''The Shores of Hell''||203E2M1: Deimos Anomaly||382E2M1: Deimos Anomaly||483E2M1: Deimos Anomaly
|-
|[[TNT: Evilution]]''Inferno''||638E3M2: Slough of Despair||894E3M2: Slough of Despair||1041E3M2: Slough of Despair
|-
|[[''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath|-|Doom II||MAP02: Underhalls||MAP02: Underhalls||MAP02: Underhalls|-|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control|-|Plutonia]]Experiment||282MAP01: Congo||312MAP01: Congo||315MAP01: Congo
|}
{{col-end}}
=== Doom RPG 64==={{Main|Doom 64 monsters#Former human sergeant}}
==See also==
* [[Sleeping shotgun guy in MAP02 (Doom II)]]
* [[Zombie (Doom 3)]]
{{Doom monsters}}
{{Doom 64 monsters}}
{{Sony PlayStation monsters}}
[[Category:Zombies]]