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Shotgun guy

75 bytes added, 05:20, 2 October 2009
Tactical analysis
Due to the dispersal of the pellets from its shotgun, the shotgun guy is only a marginally greater threat than the [[zombieman]] at long range. However, at closer ranges its shotgun blast can damage the player significantly, and many stock levels create ambushes by placing sergeants on ledges and around corners.
The player's shotgun generally kills individual shotgun guys at medium and long ranges, and can occasionally kill two or more with one shot at close range. All other weapons are effective against shotgun guys, although the [[pistol]] leaves it ample time to retaliate, and the [[fist]] and [[chainsaw]] are dangerous to use because the player risks being shot at point-blank range. This can be fatal if the player does not have any form of armor available.
The shotgun guy's contribution to [[Monster infighting|monster-monster battles]] is average at best. It is more durable than a zombieman, and can damage more than one creature per shot. However, it fires much less frequently than a player would, and circles its target in an irregular pattern which prevents it from attacking at close range every time. Thus it can be defeated by a healthy [[imp]] more often than not, and most often by a [[demon]].
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