Difference between revisions of "Simon Howard (Fraggle)"

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[[File:Fraggle.jpg|right|thumb|Simon Howard]]
 
[[File:Fraggle.jpg|right|thumb|Simon Howard]]
'''Simon Howard''' (aka ''fraggle'') is a programmer and level designer from England.  He has contributed to many Doom projects over the years.
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'''Simon Howard''' (alias '''Fraggle''') is a programmer and level designer from England.  He has contributed to many Doom projects over the years. At the [[Cacowards 2015|2015 Cacowards]] he became the recipient of the [https://www.doomworld.com/22years/lifetime.php Espi Award for Lifetime Achievement].
  
 
== History ==
 
== History ==
  
Simon worked on several unreleased levels before forming [[Team Onslaught]] in
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Simon worked on several unreleased levels before forming [[Team Onslaught]] in 1997 with [[Tom Robinson (Mystican)]], [[Luke Cama (Spike)]] and [[Vincent Fong]]. While part of Team Onslaught, he developed a launcher called [[Onslaunch]] and contributed to the deathmatch [[megawad]]s [[Decamatch]] and [[Decamatch 2]]. After Team Onslaught dissolved, he contributed to [[Execution DM]] along with several former Onslaught members.
1997 with [[Tom Robinson (Mystican)]], [[Luke Cama (Spike)]] and  
 
[[Vincent Fong]]. While part
 
of Team Onslaught, he developed a launcher called [[Onslaunch]] and
 
contributed to the deathmatch [[megawad]]s [[Decamatch]] and [[Decamatch 2]].
 
After Team Onslaught dissolved, he contributed to [[Execution DM]] along with
 
several former Onslaught members.
 
  
Following the release of the Doom source, Simon created his own port,
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Following the release of the Doom source, Simon created his own port, [[sfdoom]], based on the DOS port of the source code by [[Chi Hoang]]. This work was later abandoned and he developed a new port, [[SMMU]], based on the source code to [[MBF]]. As part of SMMU, he created a scripting language called [[FraggleScript]]. FraggleScript was later adopted in the [[PrBoom]] (until 2.3.1), [[Eternity Engine|Eternity]], [[Doom Legacy]] and [[GZDoom]] source ports. Currently, Simon is working on [[Chocolate Doom]], a source port that aims to emulate [[vanilla Doom]] as closely as possible.
[[sfdoom]], based on the DOS port of the source code by [[Chi Hoang]]. This
 
work was later abandoned and he developed a new port, [[SMMU]], based
 
on the source code to [[MBF]]. As part of SMMU, he created a scripting
 
language called [[FraggleScript]]. FraggleScript was later adopted in
 
the [[PrBoom]] (until 2.3.1), [[Eternity Engine|Eternity]], [[Doom Legacy]] and [[GZDoom]] source ports.
 
Currently, Simon is working on [[Chocolate Doom]], a source port that aims to emulate [[vanilla Doom]] as closely as possible.
 
  
In 2001, Simon took the lead role in the development of the [[Freedoom]]
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In 2001, Simon took the lead role in the development of the [[Freedoom]] project, a project aiming to create a complete free IWAD file.
project, a project aiming to create a complete free IWAD file.
 
  
 
== Community contributions ==
 
== Community contributions ==
  
Simon has contributed to the Doom community in several ways. He was once
+
Simon has contributed to the Doom community in several ways. He was once an operator on several [[IRC]] channels; however he now only rarely uses IRC. He is a moderator on the [[Doomworld forums]] and a sysop on the [[Doom Wiki:About|Doom Wiki]].
an operator on several [[IRC]] channels; however he now only rarely uses
 
IRC. He is a moderator on the [[Doomworld forums]] and a sysop on
 
the [[Doom Wiki:About|Doom Wiki]].
 
  
 
== Body of work ==
 
== Body of work ==
Line 55: Line 39:
  
 
===2001===
 
===2001===
* [[10 Sectors 2]] ({{ig|id=11056}})
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* [[10 Sectors Part 2]] ({{ig|id=11056}})
** MAP03
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** [[MAP03 (10 Sectors Part 2)|MAP03]]
 
* Green fish status bar face replacement ({{ig|id=11279}})
 
* Green fish status bar face replacement ({{ig|id=11279}})
 
* [[BSP (node builder)|BSP]] (blockmap compression patch)
 
* [[BSP (node builder)|BSP]] (blockmap compression patch)
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===2017===
 
===2017===
 
* [[Heretic Upstart Mapping Project]] ({{ig|id=18905}})
 
* [[Heretic Upstart Mapping Project]] ({{ig|id=18905}})
** E1M7: Courtyard of Elements
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** {{maplinkgen|E1M7|Courtyard of Elements|Heretic Upstart Mapping Project}}
  
 
===2018===
 
===2018===
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===2019===
 
===2019===
 
* [[DEH 9000]]
 
* [[DEH 9000]]
* [https://www.doomworld.com/forum/topic/109782-heretic-4-doom/ Heretic 4 Doom]
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* {{dwforums|109782|Heretic 4 Doom}}
* [https://www.doomworld.com/forum/topic/108721-miniwadwad-a-minimalist-iwad/ Minimalist IWAD]
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* [[Miniwad|Minimalist IWAD]] ({{dwforums|108721}})
* [https://www.doomworld.com/forum/topic/110970-the-vanilla-utilities/ Vanilla Utilities]
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* {{dwforums|110970|Vanilla Utilities}}
* [https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/ Vanilla Doom Smooth Weapons]
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* {{dwforums|102462|Vanilla Doom Smooth Weapons}}
 +
 
 +
===2020===
 +
* The Modest Mapping Challenge ({{ig|id=19649}})
 +
** MAP10: UAC Outpost 47
  
 
== External links ==
 
== External links ==
 
* [https://soulsphere.org/ Simon's website]
 
* [https://soulsphere.org/ Simon's website]
 +
* [https://www.doomworld.com/22years/lifetime.php Espi Award dedication]
  
 
{{DEFAULTSORT:Howard, Simon}}
 
{{DEFAULTSORT:Howard, Simon}}

Revision as of 02:55, 28 October 2022

Simon Howard

Simon Howard (alias Fraggle) is a programmer and level designer from England. He has contributed to many Doom projects over the years. At the 2015 Cacowards he became the recipient of the Espi Award for Lifetime Achievement.

History

Simon worked on several unreleased levels before forming Team Onslaught in 1997 with Tom Robinson (Mystican), Luke Cama (Spike) and Vincent Fong. While part of Team Onslaught, he developed a launcher called Onslaunch and contributed to the deathmatch megawads Decamatch and Decamatch 2. After Team Onslaught dissolved, he contributed to Execution DM along with several former Onslaught members.

Following the release of the Doom source, Simon created his own port, sfdoom, based on the DOS port of the source code by Chi Hoang. This work was later abandoned and he developed a new port, SMMU, based on the source code to MBF. As part of SMMU, he created a scripting language called FraggleScript. FraggleScript was later adopted in the PrBoom (until 2.3.1), Eternity, Doom Legacy and GZDoom source ports. Currently, Simon is working on Chocolate Doom, a source port that aims to emulate vanilla Doom as closely as possible.

In 2001, Simon took the lead role in the development of the Freedoom project, a project aiming to create a complete free IWAD file.

Community contributions

Simon has contributed to the Doom community in several ways. He was once an operator on several IRC channels; however he now only rarely uses IRC. He is a moderator on the Doomworld forums and a sysop on the Doom Wiki.

Body of work

1997

1998

2000

2001

2005

2006

2007

2008

2010

2012

2013

2014

2017

2018

2019

2020

External links