Difference between revisions of "Simple Doom Editor"

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=== wxWidgets ===
 
=== wxWidgets ===
 
'''Simple Doom Editor''' was started in January, 2008 and utilized the wxWidgets tool-kit. It was mostly a proof of concept version which showed the possibilities of the editor, it could open and edit multiple wads at once and also allowed multiple lumps to be edited as well. It was very limited and only could modify palettes, however it was also buggy due to wxWidget problems. In the Windows version, you can crash the program by closing all editor windows then clicking on the workspace (gray area).
 
'''Simple Doom Editor''' was started in January, 2008 and utilized the wxWidgets tool-kit. It was mostly a proof of concept version which showed the possibilities of the editor, it could open and edit multiple wads at once and also allowed multiple lumps to be edited as well. It was very limited and only could modify palettes, however it was also buggy due to wxWidget problems. In the Windows version, you can crash the program by closing all editor windows then clicking on the workspace (gray area).
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=== "Wheel" ===
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After struggling with wxWidgets, [[GhostlyDeath]] decided to do a complete rewrite from scratch. He started writing a Took-Kit for '''Simple Doom Editor'''. It supported both GTK and Win32 platforms and aimed at replacing wxWidgets for the project. That attempt has failed and is no longer supported.
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=== "Before Blzut" ===
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After attempting to rewrite a wxWidgets clone from the ground up, [[GhostlyDeath]] gave up and decided to write hybrid code. There would be common code that every version used and then individualized code for each toolkit. However, unlike previous versions the latest code follows this principal.
  
 
== See also ==
 
== See also ==

Revision as of 21:18, 22 December 2008

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Simple Doom Editor is a resource and level editor. It was started by GhostlyDeath on January, 28, 2008 but on Saturday, October 11, 2008 it was handed over to Blzut3.

History

wxWidgets

Simple Doom Editor was started in January, 2008 and utilized the wxWidgets tool-kit. It was mostly a proof of concept version which showed the possibilities of the editor, it could open and edit multiple wads at once and also allowed multiple lumps to be edited as well. It was very limited and only could modify palettes, however it was also buggy due to wxWidget problems. In the Windows version, you can crash the program by closing all editor windows then clicking on the workspace (gray area).

"Wheel"

After struggling with wxWidgets, GhostlyDeath decided to do a complete rewrite from scratch. He started writing a Took-Kit for Simple Doom Editor. It supported both GTK and Win32 platforms and aimed at replacing wxWidgets for the project. That attempt has failed and is no longer supported.

"Before Blzut"

After attempting to rewrite a wxWidgets clone from the ground up, GhostlyDeath gave up and decided to write hybrid code. There would be common code that every version used and then individualized code for each toolkit. However, unlike previous versions the latest code follows this principal.

See also

External Links