Simplicity

From DoomWiki.org

Revision as of 10:37, 21 June 2022 by Dynamo128 (talk | contribs) (Fixed typo)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Simplicity
Title screen
Author Agent Spork
Port ZDoom
IWAD Doom II
Year 2005
Link Doomworld/idgames
Cacoward.png This mod received one of the 2005 Cacowards on Doomworld!
An example screenshot of the animated title screen featured in Ultimate Simplicity.

Simplicity is a 21-level megawad created for ZDoom by Melissa McGee (Agent Spork), split between two episodes. The mod features a series of fairly short maps, a part of which are speedmaps, and utilizes a lot of ZDoom features, but despite this it strongly adheres to vanilla gameplay, aiming to offer a fast-paced and simple experience as opposed to more elaborate total conversions (and hence the name). It was originally released on the 25th of October 2005.

Two years later, on the 7th of September 2007, an updated version of the megawad called Ultimate Simplicity was released, which among other things improved some of the already existing maps, replaced some of them entirely and offloaded the scrapped maps into a third episode called the Director's Cut.

Simplicity received one of the 12th Annual Cacowards.

Content[edit]

Custom monsters[edit]

Several new enemies are included through the DECORATE lump:

Nightmare demon
A dark-skinned variant of the demon that becomes semi-translucent upon spotting the player, akin to the spectre in Doom 64. It can also shoot green projectiles, briefly revealing itself. It has 260 hit points (thing type 10100).
Weaker arch-vile
The same as a regular arch-vile, except it has 500 hit points instead (type 22251).
Hectebus
A larger, black mancubus that rapidly shoots three volleys of twin green projectiles. It has 1500 hit points (type 22250).
Goat lord
The boss of the first episode, looking like a dark-skinned baron of Hell from Doom 64. It can fire three red fireballs in quick succession, and can also teleport around the arena, and if it teleports to the center, it becomes temporarily invulnerable as it is able to spawn demons, nightmare demons, or cause four turrets in the arena to launch homing fireballs at the player. It has 7250 hit points (type 10110).
Chaos elemental
The final boss, shown as a dark green and black pain elemental from Doom 64. It can fire multiple green fireballs, and in the arena it is fought in, it can also teleport to the outer area quickly to unleash fireballs from outside into it. It can furthermore activate seven green flamethrowers in the arena itself. It has 6500 hit points (type 10111).

Additionally, as part of the Rise of the Triad-themed secret map, several enemies from that game appear, including the low guard (type 20004), the lightning guard (type 20005), the strike team (type 20005), the high guard (type 23000) and the triad enforcer (type 23001), all behaving similarly to how they did in the original game.

Custom weapons[edit]

The secret level contains several weapons from Rise of the Triad, including the pistol and dual pistol, the MP40, the bazooka, the fire bomb and fire wall launchers. The last three weapon also come with their own ammo pickups.

Custom objects[edit]

Besides the weapons and enemies, several props from Rise of the Triad also appear, such as the spinblades and firejets, suspended platforms and jump pads.

External links[edit]