Difference between revisions of "Sin City"

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{{Sin City series}}

Revision as of 14:43, 10 August 2022

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Sin City is a single-level PWAD for Doom II that requires the ZDoom source port. It was designed by Edward Cripps (Ed) and uses the music track "Brap" by Skinny Puppy.

Sin City was chosen as one of the entries for 2001 in the Top 100 WADs of All Time.

Walkthrough

Map of Sin City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the cage with the stealth arch-vile, approach the east wall and you will be lowered to a hall below. Follow it to get a soul sphere. (sector 728)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:54 Dylan Gill (TheV1perK1ller) 2017-09-11 ma_sincity-454.zip Also Reality
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Statistics

Map data

Things 228
Vertices 4479*
Linedefs 4505
Sidedefs 6947
Sectors 832
* The vertex count without the effect of node building is 3707.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

External links