Sin City

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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Sin City is a single-level PWAD for Doom II that requires the ZDoom source port. It was designed by Edward Cripps (Ed) with an initial release in July 2001, and uses the music track "Brap" by Skinny Puppy.

Sin City was chosen as one of the entries for 2001 in the Top 100 WADs of All Time. It received two sequels: Sin City 2: The Satan Complex in 2003 and Sin City 3 in 2008.

Walkthrough[edit]

Map of Sin City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the cage with the stealth arch-vile, approach the east wall and you will be lowered to a hall below. Follow it to get a soul sphere. (sector 728)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:54 Dylan Gill (TheV1perK1ller) 2017-09-11 ma_sincity-454.zip Also Reality
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 228
Vertices 4479*
Linedefs 4505
Sidedefs 6947
Sectors 832
* The vertex count without the effect of node building is 3707.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]