Difference between revisions of "Sin City 2: The Satan Complex"

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'''Sin City 2: The Satan Complex''' is a single-level [[PWAD]] for [[Doom II]] and the [[ZDoom]] [[source port]] that was released on January 20, 2003 by [[Edward Cripps (Ed)]]. It uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]" and is the sequel to 2001's [[Sin City]].
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'''Sin City 2: The Satan Complex''' is a single-level [[PWAD]] for [[Doom II]] and the [[ZDoom]] [[source port]] that was released on January 20, 2003 by [[Edward Cripps (Ed)]]. It uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]", is the sequel to 2001's [[Sin City]], and was followed in 2008 by [[Sin City 3]].
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 14:47, 10 August 2022

Sin City 2: The Satan Complex
Title screen
Author Edward Cripps
Port ZDoom
IWAD Doom II
Year 2003
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Sin City 2: The Satan Complex is a single-level PWAD for Doom II and the ZDoom source port that was released on January 20, 2003 by Edward Cripps (Ed). It uses the music track "", is the sequel to 2001's Sin City, and was followed in 2008 by Sin City 3.

Walkthrough

Map of Sin City 2: The Satan Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Open the yellow door and open the southwest wall to get a backpack. (sector 159)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 8, 2022.

Statistics

Map data

Things 441
Vertices 7223*
Linedefs 6835
Sidedefs 11134
Sectors 1423
* The vertex count without the effect of node building is 5625.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links