Difference between revisions of "Sinferno"

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== Walkthrough ==
 
== Walkthrough ==
[[File:Sinferno map.png|thumb|300x300px|Map of Sinferno]]
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[[File:Sinferno map.png|thumb|360x300px|Map of Sinferno]]
 
{{Map spots}}
 
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== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==

Revision as of 09:48, 27 May 2019

Sinferno
Add a screenshot and caption
Author Malcolm Sailor
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Sinferno is a single-level PWAD for Doom II. It was designed by Malcolm Sailor and released as part of his DS-61-3 collection in 1996.

Walkthrough

Map of Sinferno
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 114
Vertices 743*
Linedefs 616
Sidedefs 1025
Sectors 68
* The vertex count without the effect of node building is 559.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links