Difference between revisions of "Site 03"

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==Mission 01: Rip & Tear==
 
==Mission 01: Rip & Tear==
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==Walkthrough==
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===First Part===
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After the short cutscene and picking up the pistol, you'll be attacked by a few [[possessed scientist]]s. After dealing with them, head to button where a hologram of several scientists bow down to a sarcophogus with the top part being a hologram. Then head to the door next to the button to pickup the Praetor suit. Then head east and you'll find several possessed scientists blocking the way, this section introduces to [[glory kill]]s which will restore health upon a successful glory kill.
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Head straight and pickup the combat shotgun, you'll then encounter an [[Imp (Doom 2016)|Imp]] shortafter. Continue onwards and you'll encounter the game's first [[gore nest]]s. This gore nest needs to be destroyed in order to advance, after destroying the nest, a wave of imps and newcoming [[Possessed soldier]]s will attack. Defeating them all unlocks the next gate and an elevator. Heading to the elevator will start the next cutscene and end the first part of the level.
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===Objectives===
 
===Objectives===
 
;Discover the Cause
 
;Discover the Cause

Revision as of 06:24, 7 December 2018

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Doom (2016) missions
Site 03
For the fictional corporation featured throughout the Doom series, see UAC.

Site 03, also referred to simply as The UAC, is the first level of Doom (2016). The first mission, Rip & Tear, begins in this level and continues into the Martian Outskirts. The Doom marine awakes from his slumber to find himself trapped in a holding facility overrun with demons and possessed personnel. He quickly reclaims his Praetor suit and begins picking up weapons, beginning with the pistol and combat shotgun. This level is divided into two sections; after completing the introduction section, the player will instead start at the second section.

"So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again."
― Corrax Entry 7:17 (Loading description)

Mission 01: Rip & Tear

Walkthrough

First Part

After the short cutscene and picking up the pistol, you'll be attacked by a few possessed scientists. After dealing with them, head to button where a hologram of several scientists bow down to a sarcophogus with the top part being a hologram. Then head to the door next to the button to pickup the Praetor suit. Then head east and you'll find several possessed scientists blocking the way, this section introduces to glory kills which will restore health upon a successful glory kill.

Head straight and pickup the combat shotgun, you'll then encounter an Imp shortafter. Continue onwards and you'll encounter the game's first gore nests. This gore nest needs to be destroyed in order to advance, after destroying the nest, a wave of imps and newcoming Possessed soldiers will attack. Defeating them all unlocks the next gate and an elevator. Heading to the elevator will start the next cutscene and end the first part of the level.

Objectives

Discover the Cause
Find the Site 03 exit
Find the Resource Operations entrance

Challenges

There are no challenges for this level.

Special items

Item Amount
Argent cells None
Combat support drones 1
Elite guards 1
Rune trials None
Secrets 3

Collectibles

Picture Name Unlocks Model How to find
Classicguy Imp After acquiring the blue key from the dead captain, jump onto the crate behind him and then turn around 180 degrees and look up slightly. There is a cliff ledge just above and in front of the captain. Jump up and grab the edge of the ledge to find Classicguy on top.
Blueguy Combat shotgun Just before the final area of the level, while passing under the damaged railway bridges, take the lower canyon-like passage to the left. As you reach the end, without jumping up toward the green armor above, turn around and follow the wall behind you into a small cave. The cave exits out onto a view over a deadly fall zone. Blueguy can be found just in front of the precipice. It is just barely possible to jump to this precipice from the lower area to the side, but the risk is unnecessary.