Difference between revisions of "Site 3: Analysis Facility"

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{{Doom 3 maps|pic=Site 3 Title Screen.png|map=game/site3}}
{{Doom 3 maps}}
 
 
'''Site 3: Analysis Facility''' is the twenty-fourth level of [[Doom 3]]. Where archaeological entities are brought to and where the research is done. This is the last level where the surface of [[Mars]] is visible.
 
'''Site 3: Analysis Facility''' is the twenty-fourth level of [[Doom 3]]. Where archaeological entities are brought to and where the research is done. This is the last level where the surface of [[Mars]] is visible.
 +
 +
==Summary==
 +
{{spoiler}}
 +
Upon arriving at Site 3 the marine steps out of the elevator into a Hell-corrupted hallway and is almost immediately attacked by a swarm of demons including a [[Hell Knight (Doom 3)|Hell knight]]. He defeats these demons, and heads into the Site 3 Hub where he battles cacodemons and another Hell knight. He then heads to the Freight Cart Terminal which will take him to the Caverns, and defeats more demons including yet another Hell knight.  However, the Freight Cart is still back at the entrance to the Caverns and the controls are in a restricted part of the base.
 +
 +
The marine goes to the Artifact Receiving area where he's ambushed by an arch-vile and its minions. After killing them he goes through the lab section, fighting more enemies, including a couple of revenants. Along the way he finds Richard Davis' PDA which speculates that mankind is descended from the ancient martians. Eventually he arrives at Artifact Research where he finds four ancient stone tablets that the UAC researchers were studying. A video explains how the UAC built their teleporter devices using information from the tablets. It also goes into detail about the story the tablets tell of the ancients' struggle against the demons, and how they used the Soul Cube to defeat the invaders.
 +
 +
More demons - including another Hell knight - spawn. After the marine kills them, the door to a nearby locked office opens up, revealing a survivor - Dr. Pierce Rogers. Rogers is pleased that the marine has recovered the Soul Cube, saying it is the only way to stop this invasion. He gives the marine his PDA and a video disk of his discoveries, then tells him to get to the Caverns quickly.
 +
 +
Using Rogers' PDA, the marine gains entry to the Maintenance Area of the facility, and from there fights his way to the Freight Control Tower. There he recalls the freight cart back to Site 3, then returns to the Freight Cart Terminal. He boards the cart and rides it to the entrance to the Caverns, where an elevator is waiting for him. He exits the cart and gets into the elevator which will take him to Caverns Area 1.
 +
 +
===Objectives===
 +
;Site3 Security Lockdown
 +
:Gain security clearance for all Site3 areas
 +
;Freighter control room
 +
:Locate the freight loader control tower to unlock the entrance to the caverns
 +
;Caverns entrance
 +
:Use the freight loader to gain access to the caverns entrance
 +
{{endspoiler}}
  
 
==Characters==
 
==Characters==
 
 
* [[Pierce Rogers]]
 
* [[Pierce Rogers]]
 
* [[UAC announcer]]
 
* [[UAC announcer]]
 +
* [[Malcolm Betruger]] (voice only)
  
 
==[[PDA]]s==
 
==[[PDA]]s==
 +
* [[PDA#Richard Davis|Richard Davis]]. Found in Lab Section2.
 +
* [[PDA#Pierce Rogers|Pierce Rogers]]. Given by Pierce in Artifact Research.
  
* Richard Davis
+
==[[Video disks]]==
* [[Pierce Rogers]]
+
* [[Video disks#Ancient Civilization|Ancient Civilization]]
  
 
==Enemies==
 
==Enemies==
 +
The enemy count on Nightmare is the same as on Veteran. There are no changes in enemy amount in the [[Doom 3: BFG Edition|BFG Edition]].
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]*||16||colspan="2"|20
 +
|-
 +
|style="text-align: left;"|[[Maggot]]s||13||colspan="2"|15
 +
|-
 +
|style="text-align: left;"|[[Wraith]]s||3||colspan="2"|8
 +
|-
 +
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemons]]||5||colspan="2"|7
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenants]]||3||colspan="2"|5
 +
|-
 +
|style="text-align: left;"|[[Arch-vile (Doom 3)|Arch-viles]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Hell knight (Doom 3)|Hell knights]]||colspan="3"|4
 +
|}
 +
<small>* Some imps in this level are spawned by one of the arch-viles, thus their amount can vary. Here only number of distinct spawn points is shown.</small>
  
* [[Hell Knight (Doom 3)|Hell Knights]]
+
==Weapons/Items==
* [[Wraith]]s
+
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
* [[Imp (Doom 3)|Imps]]
+
{| {{prettytable|style=text-align: center;}}
* [[Cacodemon (Doom 3)|Cacodemons]]
+
|-
* [[Arch-Vile (Doom 3)|Arch-Viles]]
+
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
* [[Maggot]]s
+
|-
* [[Revenant (Doom 3)|Revenants]]
+
|style="text-align: left;"|[[BFG 9000 (Doom 3)|BFG 9000s]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||1||colspan="2"|0
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#BFG cell|BFG cells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (small)||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (large)||12||colspan="2"|3
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||12||colspan="2"|7
 +
|}
 +
There five [[Supplies (Doom 3)#Health stations|health stations]] on the level, two with 100 health and three with 75 health.
  
==Weapons/Items==
+
===Starting inventory===
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]s||1
 +
|-
 +
|style="text-align: left;"|[[Pistol (Doom 3)|Pistols]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotguns]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]s||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain guns]]||1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma guns]]||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launchers]]||1
 +
|-
 +
|style="text-align: left;"|[[BFG9000 (Doom 3)|BFG9000s]]||1
 +
|-
 +
|style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaws]]||1
 +
|-
 +
|style="text-align: left;"|[[Soul Cube]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clips|Clips]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]]||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#BFG cell|BFG cells]]||1
 +
|}
 +
 
 +
==Notes==
 +
* If the player kills Pierce Rogers, an arch-vile will spawn immediately to punish the player for doing that.
 +
 
 +
==Gallery==
 +
<gallery mode="nolines" widths="230px" heights="172px">
 +
Site 3 Start.png|Start.
 +
Site 3 Hub.png|Hub corridor.
 +
Site 3 Garage.png|Garage.
 +
Site 3 Artifact Receiving.png|Artifact receiving area.
 +
Site 3 Artifact Receiving Altered.png|Ditto, altered by Hell.
 +
Site 3 Lab Section1.png|Lab section 1.
 +
Site 3 Lab Section2.png|Lab section 2.
 +
Site 3 Lab Section2 Corridor.png|Lab section 2 corridor.
 +
Site 3 Artifact Research.png|Artifact research.
 +
Site 3 Rogers Office.png|Pierce Rogers' office.
 +
Site 3 Outside.png|Outside.
 +
Site 3 Fleshy Passage.png|Fleshy passage.
 +
Site 3 Exterior.png|Exterior.
 +
Site 3 Cart.png|Freight loader.
 +
</gallery>
  
* [[Grenade]]s
+
== External links ==
* [[BFG 9000 (Doom 3)|BFG-9000]]
 
* Security Armor
 
* Armor Shards
 
* Medkits
 
* Shells
 
* Clips
 
* Ammo Belts
 
* Plasma Cells
 
* BFG Cell
 
  
==CDs==
+
* Walkthrough video by WoopzillaWalkthrough ([https://www.youtube.com/watch?v=GodGlPxLmh8 part 1]; [https://www.youtube.com/watch?v=jLvpdNVtHSc part 2]) on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
  
* [[Pierce Rogers']] CD: The Sites
 
 
[[Category:Doom 3 levels]]
 
[[Category:Doom 3 levels]]
 
[[Category:Levels by name]]
 
[[Category:Levels by name]]

Revision as of 08:54, 20 February 2019

Doom 3 maps
Site 3: Analysis Facility
Map name: game/site3

Site 3: Analysis Facility is the twenty-fourth level of Doom 3. Where archaeological entities are brought to and where the research is done. This is the last level where the surface of Mars is visible.

Summary

Spoiler Warning: Plot details follow.

Upon arriving at Site 3 the marine steps out of the elevator into a Hell-corrupted hallway and is almost immediately attacked by a swarm of demons including a Hell knight. He defeats these demons, and heads into the Site 3 Hub where he battles cacodemons and another Hell knight. He then heads to the Freight Cart Terminal which will take him to the Caverns, and defeats more demons including yet another Hell knight. However, the Freight Cart is still back at the entrance to the Caverns and the controls are in a restricted part of the base.

The marine goes to the Artifact Receiving area where he's ambushed by an arch-vile and its minions. After killing them he goes through the lab section, fighting more enemies, including a couple of revenants. Along the way he finds Richard Davis' PDA which speculates that mankind is descended from the ancient martians. Eventually he arrives at Artifact Research where he finds four ancient stone tablets that the UAC researchers were studying. A video explains how the UAC built their teleporter devices using information from the tablets. It also goes into detail about the story the tablets tell of the ancients' struggle against the demons, and how they used the Soul Cube to defeat the invaders.

More demons - including another Hell knight - spawn. After the marine kills them, the door to a nearby locked office opens up, revealing a survivor - Dr. Pierce Rogers. Rogers is pleased that the marine has recovered the Soul Cube, saying it is the only way to stop this invasion. He gives the marine his PDA and a video disk of his discoveries, then tells him to get to the Caverns quickly.

Using Rogers' PDA, the marine gains entry to the Maintenance Area of the facility, and from there fights his way to the Freight Control Tower. There he recalls the freight cart back to Site 3, then returns to the Freight Cart Terminal. He boards the cart and rides it to the entrance to the Caverns, where an elevator is waiting for him. He exits the cart and gets into the elevator which will take him to Caverns Area 1.

Objectives

Site3 Security Lockdown
Gain security clearance for all Site3 areas
Freighter control room
Locate the freight loader control tower to unlock the entrance to the caverns
Caverns entrance
Use the freight loader to gain access to the caverns entrance
Spoilers end here.

Characters

PDAs

Video disks

Enemies

The enemy count on Nightmare is the same as on Veteran. There are no changes in enemy amount in the BFG Edition.

Enemies Recruit Marine Veteran
Imps* 16 20
Maggots 13 15
Wraiths 3 8
Cacodemons 5 7
Revenants 3 5
Arch-viles 2
Hell knights 4

* Some imps in this level are spawned by one of the arch-viles, thus their amount can vary. Here only number of distinct spawn points is shown.

Weapons/Items

The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the BFG Edition.

Items Recruit Marine Veteran
BFG 9000s 1
Shells (small) 5
Shells (large) 2
Clips (small) 4
Clips (large) 3
Ammo belts 6
Grenades 1
Cells (small) 18
Rockets (large) 1 0
BFG cells 1
Med kits (small) 4
Med kits (large) 12 3
Armor shards 10
Security armor 12 7

There five health stations on the level, two with 100 health and three with 75 health.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlights 1
Pistols 1
Shotguns 1
Machine guns 1
Chain guns 1
Plasma guns 1
Rocket launchers 1
BFG9000s 1
Chainsaws 1
Soul Cube 1
Bullets (large) 1
Shells (large) 1
Clips (large) 1
Ammo belts 1
Grenades 2
Cells (large) 1
Rockets (large) 1
BFG cells 1

Notes

  • If the player kills Pierce Rogers, an arch-vile will spawn immediately to punish the player for doing that.

Gallery

External links

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.