Difference between revisions of "Skill level"
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(→Hexen skill levels: Not in Vanilla Hexen. Are you using a port, perhaps?) |
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See the Doom and Doom II table [[#Doom and Doom II skill levels|above]] for specific notes, as there are no differences in general. | See the Doom and Doom II table [[#Doom and Doom II skill levels|above]] for specific notes, as there are no differences in general. | ||
− | + | Doom 64]] skill levels=== | |
{| {{prettytable}} | {| {{prettytable}} | ||
!Skill||Menu name||Thing placement | !Skill||Menu name||Thing placement | ||
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|- | |- | ||
|4||Watch me die!||Greatest numbers or strength of opposition | |4||Watch me die!||Greatest numbers or strength of opposition | ||
− | | | + | |- |
+ | |5||HELL FEARS ME!!||Even greater then ''Watch me die!''(Note:This has a video.) | ||
+ | [[Video:DOOM 64 Hidden Skill Level??|thumb|300px|right|Doom64 s secret skill level.]]===[[ | ||
== Non-Doom engine games == | == Non-Doom engine games == |
Revision as of 14:50, 14 May 2009
Each game skill level provides general difficulty settings that allow a greater variety of players to enjoy the game, allowing novices to face fewer opponents even with advantages for the player, and giving those who have mastered the game a challenge against many monsters, possibly with enhanced aggressiveness. Each skill level bears a colorful name suiting the character of the particular game being played and can be selected when the game starts or through additional options, particularly the -skill parameter.
Contents
Doom and Doom II skill levels
Skill | Menu name | Source code1 | Thing placement2 | Ammo3 | Special |
---|---|---|---|---|---|
1 | I'm too young to die. | sk_baby | The same as in sk_easy | Double | Players take half normal damage |
2 | Hey, not too rough. | sk_easy | Least numbers or strength | Normal | |
3 | Hurt me plenty. | sk_medium | Default numbers or strength | Normal | Used unless otherwise defined by the user |
4 | Ultra-Violence. | sk_hard | Greatest numbers or strength | Normal | |
5 | Nightmare! | sk_nightmare | The same as in sk_hard | Double | No cheats4, fast and respawning monsters5 |
- This is the name or tag for each skill level according to the source code.
- Each thing placed in a level (except for player starts) has cumulative bit flags (easy, normal, hard) marking on what skill levels it appears. The difference mainly amounts to larger and tougher comportments of monsters on the harder skill levels, but may also account for changes in the location of certain things. For example, in E3M6: Mt. Erebus the blue key is located in different places depending on the skill level.
- Double means twice as much ammo is added to the player's current total when a corresponding item is picked up. For example, a rocket will provide 2 rockets, 4 shotgun shells will be counted as 8 shells, and a box of bullets will provide 100 bullets instead of the usual 50.
- All cheat codes except idclev and iddt are disabled. Some source ports may change this or have internal workarounds.
- Additionally, monsters attack the player immediately on sight, instead of taking a couple of steps first.
Heretic skill levels
Skill | Menu name | Source code1 | Thing placement2 | Ammo3 | Special |
---|---|---|---|---|---|
1 | thou needeth a wet-nurse | sk_baby | The same as in sk_easy | +50% | Players take half normal damage |
2 | yellowbellies-r-us | sk_easy | Least numbers or strength | Normal | |
3 | bringest them oneth | sk_medium | Default numbers or strength | Normal | Used unless otherwise defined by the user |
4 | thou art a smite-meister | sk_hard | Greatest numbers or strength | Normal | |
5 | black plague possesses thee | sk_nightmare | The same as in sk_hard | +50% | No cheats4, fast monsters5 |
See the Doom and Doom II table above for specific notes, as there are no differences in general, except that +50% means one and a half times as much ammo is added to the player's current total when a corresponding item is picked up.
Hexen skill levels
Skill | Menu name (fighter) |
Menu name (cleric) |
Menu name (mage) |
Source code1 | Thing placement2 | Special |
---|---|---|---|---|---|---|
1 | squire | altar boy | apprentice | sk_baby | The same as in sk_easy | Players take half normal damage |
2 | knight | acolyte | enchanter | sk_easy | Least numbers or strength | |
3 | warrior | priest | sorceror | sk_medium | Default numbers or strength | Used unless otherwise defined by the user |
4 | berserker | cardinal | warlock | sk_hard | Greatest numbers or strength | |
5 | titan | pope | archimage | sk_nightmare | The same as in sk_hard | No cheats4, fast monsters5 |
See the Doom and Doom II table above for specific notes, as there are no differences in general.
Strife skill levels
Skill | Menu name | Thing placement2 | Ammo3 | Special |
---|---|---|---|---|
1 | Training | The same as in skill 2 | +50% | Players take half normal damage |
2 | Rookie | Least numbers or strength | Normal | |
3 | Veteran | Default numbers or strength | Normal | Used unless otherwise defined by the user |
4 | Elite | Greatest numbers or strength | Normal | |
5 | Bloodbath | The same as in skill 4 | +50% | No cheats4, fast monsters5 |
See the Doom and Doom II table above for specific notes, as there are no differences in general.
Doom 64]] skill levels===
Skill | Menu name | Thing placement | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Be Gentle! | Least numbers or strength of opposition | |||||||||||||||
2 | Bring it on! | Lesser numbers or strength of opposition | |||||||||||||||
3 | I own Doom! | Greater numbers or strength of opposition | |||||||||||||||
4 | Watch me die! | Greatest numbers or strength of opposition | |||||||||||||||
5 | HELL FEARS ME!! | Even greater then Watch me die!(Note:This has a video.)
thumb|300px|right|Doom64 s secret skill level.===[[ Non-Doom engine gamesDoom 3 skill levels
Notes
See also |