Editing Sky
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* If two adjacent sectors both have F_SKY1 for their ceiling, the upper texture specified (if any) is ignored. Sky is drawn instead. Comments in the code responsible for this effect call it the "[[sky hack]]". | * If two adjacent sectors both have F_SKY1 for their ceiling, the upper texture specified (if any) is ignored. Sky is drawn instead. Comments in the code responsible for this effect call it the "[[sky hack]]". | ||
* [[Animated wall|Animated]] skies do not work outside of Hexen and certain [[source port]]s. | * [[Animated wall|Animated]] skies do not work outside of Hexen and certain [[source port]]s. | ||
− | * Sky selection is one reason a [[PWAD]] author might select a map slot other than E1M1 or MAP01 (another obvious reason is the [[music]]). Of course, with a little more work the author could provide replacement sky or music lumps; or use port-specific features | + | * Sky selection is one reason a [[PWAD]] author might select a map slot other than E1M1 or MAP01 (another obvious reason is the [[music]]). Of course, with a little more work the author could provide replacement sky or music lumps; or use port-specific features to choose the sky and music. |
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==Trivia== | ==Trivia== | ||
*Most Doom and Doom II sky textures were derived from stock images distributed on MediaClips CD-ROM by Aris Entertainment. {{cite web|url={{dwforums|85756|[FOUND] Doom Sky source files}}|author=Blackmantis|title=|publication=[[Doomworld forums]]|publishdate=January 29, 2016|accessdate=February 29, 2016}} | *Most Doom and Doom II sky textures were derived from stock images distributed on MediaClips CD-ROM by Aris Entertainment. {{cite web|url={{dwforums|85756|[FOUND] Doom Sky source files}}|author=Blackmantis|title=|publication=[[Doomworld forums]]|publishdate=January 29, 2016|accessdate=February 29, 2016}} |