Difference between revisions of "Skybox"

From DoomWiki.org

[unchecked revision][unchecked revision]
m (The Doomsday wiki article for skybox is just a dead redirect... :/)
(Actually there is documentation for Dday's "sky models")
Line 1: Line 1:
 
'''{{wp|Skybox (video games)|Skyboxes}}''' are different methods by which a fully 3D sky can be constructed (instead of the cylinder projection of the normal [[sky]] textures, or the dome projection commonly used in [[:Category:OpenGL ports|OpenGL ports]]).
 
'''{{wp|Skybox (video games)|Skyboxes}}''' are different methods by which a fully 3D sky can be constructed (instead of the cylinder projection of the normal [[sky]] textures, or the dome projection commonly used in [[:Category:OpenGL ports|OpenGL ports]]).
  
Two types of skyboxes exist: texture-based and geometry-based.  
+
Three types of skyboxes exist: texture-based and geometry-based.  
  
 
A texture-based skybox uses {{wp|cube mapping}} to project the sky texture on all six directions (east, west, north, south, up, down). The source images must be distorted in a way that compensates for the cube projection, or the skybox's boxy nature becomes too apparent. Programs such as {{wp|Terragen}} are specialized in creating such source pictures.
 
A texture-based skybox uses {{wp|cube mapping}} to project the sky texture on all six directions (east, west, north, south, up, down). The source images must be distorted in a way that compensates for the cube projection, or the skybox's boxy nature becomes too apparent. Programs such as {{wp|Terragen}} are specialized in creating such source pictures.
 +
 +
A textured model. Very similar to the above except that the model doesn't have to be a cube and can instead be any shape or even multiple models.
  
 
A geometry-based skybox uses a special "[[camera]]" object placed in a part of the level (normally inaccessible to the player) which is used as the point of reference for projecting the sky. This method, basically a type of [[portal]], is usually combined with normal sky or a texture-based skybox.
 
A geometry-based skybox uses a special "[[camera]]" object placed in a part of the level (normally inaccessible to the player) which is used as the point of reference for projecting the sky. This method, basically a type of [[portal]], is usually combined with normal sky or a texture-based skybox.
Line 10: Line 12:
  
 
==Source ports with skyboxes==
 
==Source ports with skyboxes==
* [[Doomsday]] and derivatives — (no online documentation)
+
* [[Doomsday]] — {{Ddaywiki|Sky|Sky definitions}} New method of defining Sky Models as of 1.9 Beta6
 +
* [[Doomsday]] and derivatives — {{Ddaywiki|Map_Info|Map_Info definitions}} Pre 1.9 Beta6 method of defining Sky Models, though it is currently still supported.
 
* [[Eternity Engine]] — see {{Eterwiki|Portal|portals}}
 
* [[Eternity Engine]] — see {{Eterwiki|Portal|portals}}
 
* [[GLBoom+]] — using the {{Zdoomwiki|GLDEFS|GLDEFS|linkonly=1}} method from [[GZDoom]]
 
* [[GLBoom+]] — using the {{Zdoomwiki|GLDEFS|GLDEFS|linkonly=1}} method from [[GZDoom]]
 
* [[Vavoom]] — see {{Vvwiki|SKYBOXES|SKYBOXES lump}}
 
* [[Vavoom]] — see {{Vvwiki|SKYBOXES|SKYBOXES lump}}
 
* [[ZDoom]] and derivatives — see {{Zdoomwiki|Skybox|skybox}}
 
* [[ZDoom]] and derivatives — see {{Zdoomwiki|Skybox|skybox}}
 
+
[[Category:New features]]
[[Category:New features]][[Category:Doomsday]][[Category:Eternity Engine]][[Category:ZDoom]]
+
[[Category:Doomsday]]
 +
[[Category:Eternity Engine]]
 +
[[Category:ZDoom]]

Revision as of 16:56, 16 August 2010

Skyboxes are different methods by which a fully 3D sky can be constructed (instead of the cylinder projection of the normal sky textures, or the dome projection commonly used in OpenGL ports).

Three types of skyboxes exist: texture-based and geometry-based.

A texture-based skybox uses cube mapping to project the sky texture on all six directions (east, west, north, south, up, down). The source images must be distorted in a way that compensates for the cube projection, or the skybox's boxy nature becomes too apparent. Programs such as Terragen are specialized in creating such source pictures.

A textured model. Very similar to the above except that the model doesn't have to be a cube and can instead be any shape or even multiple models.

A geometry-based skybox uses a special "camera" object placed in a part of the level (normally inaccessible to the player) which is used as the point of reference for projecting the sky. This method, basically a type of portal, is usually combined with normal sky or a texture-based skybox.

Source ports which have implemented skyboxes may provide either type of skyboxes, or both.

Source ports with skyboxes