Slaughtaur

From DoomWiki.org

Revision as of 13:10, 16 November 2014 by ETTiNGRiNDER (talk | contribs) (Give this some of the same treatment as the centaur page.)


A Slaughtaur on a ledge in Hub 3: Heresiarch's Seminary

Slaughtaurs are enemies in Hexen. They are an upgraded version of centaurs, and exhibit the same appearance and behavior, but have a ranged attack: magical blue fireballs launched from the skulls on their shields. In addition, slaughtaurs have 250 hit points each, in comparison to the 200 hit points of a regular centaur.

"These Centaur leaders are much like their minions, but they're considerably tougher and they can spew magical fire from their shields. So we won't say anything about their apt name. Your safest strategy is to attack them for afar as they tend to do the same."
― Hexen instruction manual

Combat characteristics

When attacking at range, the slaughtaur always launches two blasts in quick succession, so long as it is not interrupted by its pain state. Note that when a slaughtaur is holding up its shield to fire, it is vulnerable to attack, even though its pose is the same as if it was in a defensive state. Slaughtaurs behave similarly to centaurs in all other respects, and may be approached with similar tactics, save that their powerful ranged attack makes approaching to melee distance a dangerous proposition.

Slaughtaurs are immune to each other's fireballs, but regular centaurs can be injured by them.