Difference between revisions of "Slaughter map"

From DoomWiki.org

[checked revision][checked revision]
(Initial stub; this is largely a summary of the linked thread)
 
(Stardate 20x6 and Sunlust are not slaughter mapsets. They only have one or two maps that contain large-scale, slaughter-esque gameplay.)
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{stub}}
 
A '''slaughter map''' is a style of fan-made Doom level where gameplay is centered around fighting large hordes of mid-tier monsters.
 
A '''slaughter map''' is a style of fan-made Doom level where gameplay is centered around fighting large hordes of mid-tier monsters.
  
[[MAP32: Go 2 It (The Plutonia Experiment)|Plutonia MAP32]] and [https://www.doomworld.com/idgames/levels/doom2/p-r/punishr punishr.wad] are cited as some of the earliest examples of a slaughter map. Most slaughter maps feature large arenaslarge numbers of monsters typically attack in hordes, and the player is forced to apply "group management" techniques to attack groups numbers of monsters together. This necessarily requires the use of high-level weapons such as the [[rocket launcher]], [[plasma rifle]] and [[BFG 9000]].
+
[[The Plutonia Experiment|The Plutonia Experiment's]] [[MAP32: Go 2 It (The Plutonia Experiment)|MAP32]] and [[Punisher|PUNISHR.WAD]], each designed by one of the [[Milo Casali|Casali]] [[Dario Casali|Brothers]], are cited as some of the earliest examples of a slaughter map.<ref>{{dwforumsp|1212391}}</ref><ref>{{dwforumsp|1212403}}</ref> Most slaughter maps feature large arenas where large numbers of monsters typically attack in hordes, and the player is forced to apply "group management" techniques to attack groups of numbers of monsters together. This necessarily requires the use of high-level weapons such as the [[rocket launcher]], [[plasma gun]] and [[BFG9000]].
 +
 
 +
Two of the largest and hardest maps are [[Okuplok Slaughter Map]]<ref>{{dwforumsp|1562012}}</ref><ref>{{dwforumsp|1592872}}</ref><ref>{{dwforumsp|2110258}}</ref> and [[Holy Hell Revealed]].<ref>{{dwforumsp|1956678}}</ref>
 +
 
 +
== Noteworthy slaughter mapsets ==
 +
* [[Deus Vult II]]
 +
* [[Hell Revealed II]]
 +
* [[Holy Hell]]
 +
* [[No Chance]]
 +
* [[Sunder]]
  
 
== External links ==
 
== External links ==
 +
* {{dwforums|66112|Doomworld forums discussion}} on the definition of a slaughter map.
 +
 +
==References==
 +
<references />
  
* [https://www.doomworld.com/vb/wads-mods/66112-definition-of-slaughter-map/ Doomworld forums discussion] on the definition of a slaughter map.
+
[[Category:Mapping concepts]]

Revision as of 21:34, 30 May 2021

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

A slaughter map is a style of fan-made Doom level where gameplay is centered around fighting large hordes of mid-tier monsters.

The Plutonia Experiment's MAP32 and PUNISHR.WAD, each designed by one of the Casali Brothers, are cited as some of the earliest examples of a slaughter map.[1][2] Most slaughter maps feature large arenas where large numbers of monsters typically attack in hordes, and the player is forced to apply "group management" techniques to attack groups of numbers of monsters together. This necessarily requires the use of high-level weapons such as the rocket launcher, plasma gun and BFG9000.

Two of the largest and hardest maps are Okuplok Slaughter Map[3][4][5] and Holy Hell Revealed.[6]

Noteworthy slaughter mapsets

External links

References

  1. Doomworld forums post
  2. Doomworld forums post
  3. Doomworld forums post
  4. Doomworld forums post
  5. Doomworld forums post
  6. Doomworld forums post