Difference between revisions of "Slaughter map"

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(Stardate 20x6 and Sunlust are not slaughter mapsets. They only have one or two maps that contain large-scale, slaughter-esque gameplay.)
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A '''slaughter map''' is a style of fan-made Doom level where gameplay is centered around fighting large hordes of mid-tier monsters.
 
A '''slaughter map''' is a style of fan-made Doom level where gameplay is centered around fighting large hordes of mid-tier monsters.
  
[[The Plutonia Experiment|The Plutonia Experiment's]] [[MAP32: Go 2 It (The Plutonia Experiment)|MAP32]] and [[Punisher|PUNISHR.WAD]], both designed by one of the [[Milo Casali|Casali]] [[Dario Casali|Brothers]] are cited as some of the earliest examples of a slaughter map. Most slaughter maps feature large arenas where large numbers of monsters typically attack in hordes, and the player is forced to apply "group management" techniques to attack groups numbers of monsters together. This necessarily requires the use of high-level weapons such as the [[rocket launcher]], [[plasma rifle]] and [[BFG9000]].
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[[The Plutonia Experiment|The Plutonia Experiment's]] [[MAP32: Go 2 It (The Plutonia Experiment)|MAP32]] and [[Punisher|PUNISHR.WAD]], each designed by one of the [[Milo Casali|Casali]] [[Dario Casali|Brothers]], are cited as some of the earliest examples of a slaughter map.<ref>{{dwforumsp|1212391}}</ref><ref>{{dwforumsp|1212403}}</ref> Most slaughter maps feature large arenas where large numbers of monsters typically attack in hordes, and the player is forced to apply "group management" techniques to attack groups of numbers of monsters together. This necessarily requires the use of high-level weapons such as the [[rocket launcher]], [[plasma gun]] and [[BFG9000]].
  
People have made many slaughter maps, getting harder and harder every year while players get better and better. Two popular maps are [[Okuplok Slaughter Map|Okuplok Slaughter Map]] and [[Holy Hell Revealed|Holy Hell Revealed]].
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Two of the largest and hardest maps are [[Okuplok Slaughter Map]]<ref>{{dwforumsp|1562012}}</ref><ref>{{dwforumsp|1592872}}</ref><ref>{{dwforumsp|2110258}}</ref> and [[Holy Hell Revealed]].<ref>{{dwforumsp|1956678}}</ref>
  
== Noteworthy slaughter maps ==
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== Noteworthy slaughter mapsets ==
 
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* [[Deus Vult II]]
[[Sunder|Sunder]]
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* [[Hell Revealed II]]
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* [[Holy Hell]]
[[Hell Revealed II|Hell Revealed II]]
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* [[No Chance]]
 
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* [[Sunder]]
[[Sunlust|Sunlust]]  
 
 
 
[[Holy Hell|Holy Hell]]
 
 
[[Deus Vult II|Deus Vult II]]  
 
 
 
[[Stardate 20X6|Stardate 20X6]]  
 
 
 
[[No Chance|No Chance]]  
 
  
 
== External links ==
 
== External links ==
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* {{dwforums|66112|Doomworld forums discussion}} on the definition of a slaughter map.
  
* {{dwforums|66112|Doomworld forums discussion}} on the definition of a slaughter map.
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==References==
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<references />
  
 
[[Category:Mapping concepts]]
 
[[Category:Mapping concepts]]

Revision as of 21:34, 30 May 2021

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A slaughter map is a style of fan-made Doom level where gameplay is centered around fighting large hordes of mid-tier monsters.

The Plutonia Experiment's MAP32 and PUNISHR.WAD, each designed by one of the Casali Brothers, are cited as some of the earliest examples of a slaughter map.[1][2] Most slaughter maps feature large arenas where large numbers of monsters typically attack in hordes, and the player is forced to apply "group management" techniques to attack groups of numbers of monsters together. This necessarily requires the use of high-level weapons such as the rocket launcher, plasma gun and BFG9000.

Two of the largest and hardest maps are Okuplok Slaughter Map[3][4][5] and Holy Hell Revealed.[6]

Noteworthy slaughter mapsets

External links

References

  1. Doomworld forums post
  2. Doomworld forums post
  3. Doomworld forums post
  4. Doomworld forums post
  5. Doomworld forums post
  6. Doomworld forums post