Difference between revisions of "Slayer Gate"

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(Slayer Gates, Slayer Keys, and the Empyrean Keys are rare/legendary type of items, so I'm capping those, especially the latter as would be done with historical artifacts. Add bit on lack of justification.)
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[[File:Slayer Gate Gore Nest.jpg|thumb|right|300px|The gore nest of a Slayer Gate.]]
 
[[File:Slayer Gate Gore Nest.jpg|thumb|right|300px|The gore nest of a Slayer Gate.]]
A '''Slayer Gate''' is a gate (requiring a "Slayer Key") controlling access to an area containing a special purple [[gore nest]]. If the player pulls the organ out of the nest and succeeds in defeating all demons in the ensuing fight, the player receives three [[weapon point]]s, the nest explodes, and an [[Empyrean Key]] is left in its stead. Six Empyrean Keys are required to unlock the [[Unmaykr]] in the [[Fortress of Doom (Doom Eternal)|Fortress of Doom]].
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The '''Slayer Gates''' are an element of [[Doom Eternal]] and its expansion, ''[[The Ancient Gods, Part One]]'', consisting of a gate controlling access to an area containing a special purple [[gore nest]]. If the player pulls the organ out of the nest, they will be teleported to an enclosed area with a number of powerful demons that must all be destroyed. Slayer Gate combat encounters are more difficult than those in the regular level. A Slayer Gate cannot be opened unless the player finds the corresponding Slayer Key, which will be hidden somewhere in the gate's vicinity.
  
The reason for the existence of the Slayer Gates and how they teleport the player to a different environment are not explained in-game. The environments within the Slayer Gates largely resemble the surroundings of [[Night Sentinel]] architecture, in particular, areas which are parts of [[Exultia]], [[Sentinel Prime]], and [[Taras Nabad]]. The inside area behind the gates themselves also strongly resemble Sentinel Prime's architecture.
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If the player succeeds in defeating all demons, they will return to the Slayer Gate and the nest will explode. In the main game, the player is rewarded with three [[weapon point]]s and an [[Empyrean Key]] is left in the nest's place; six Empyrean Keys are required to unlock the [[Unmaykr]] in the [[Fortress of Doom (Doom Eternal)|Fortress of Doom]]. In ''The Ancient Gods'', the player instead receives a [[Rune#Support Rune|support rune]] of their choosing.
  
==List of Slayer Gates==
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The reason for the existence of the Slayer Gates and how they teleport the player to a different environment are not explained in-game. The environments within the Slayer Gates largely resemble the surroundings of [[Night Sentinel]] architecture, in particular, areas which are parts of [[Exultia]], [[Sentinel Prime]], and [[Taras Nabad]]. The inside areas behind the gates themselves also strongly resemble Sentinel Prime's architecture.
Slayer Gates are found in these levels:
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Completing one Slayer Gate awards the "Bonus Stage" [[achievement]], and completing all six Slayer Gates in the main campaign on one save slot awards the "Breaker of Gates" achievement. Acquiring all three support runes in one save slot in ''Part One'' awards the "Lucky Charm Bracelet" achievement.
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==Levels with Slayer Gates==
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In Doom Eternal, Slayer Gates are found in these levels:
 
* [[Exultia]]
 
* [[Exultia]]
 
* [[Cultist Base]]
 
* [[Cultist Base]]
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* [[Mars Core]]
 
* [[Mars Core]]
 
* [[Taras Nabad]]
 
* [[Taras Nabad]]
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In ''Part One'', Slayer Gates are found in the [[UAC Atlantica Facility]] and [[The Holt]] (the [[Blood Swamps]] level does not have a Slayer Gate, but a support rune is hidden in the level). Slayer Gates do not appear in ''[[The Ancient Gods, Part Two]]'', and are replaced with gore nests that trigger Escalation Encounters when interacted with.
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==Trivia==
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* Punching a Slayer Gate unlocks the "Ow" [[milestone]].
  
 
[[Category:Doom Eternal]]
 
[[Category:Doom Eternal]]

Revision as of 07:36, 6 July 2021

The gore nest of a Slayer Gate.

The Slayer Gates are an element of Doom Eternal and its expansion, The Ancient Gods, Part One, consisting of a gate controlling access to an area containing a special purple gore nest. If the player pulls the organ out of the nest, they will be teleported to an enclosed area with a number of powerful demons that must all be destroyed. Slayer Gate combat encounters are more difficult than those in the regular level. A Slayer Gate cannot be opened unless the player finds the corresponding Slayer Key, which will be hidden somewhere in the gate's vicinity.

If the player succeeds in defeating all demons, they will return to the Slayer Gate and the nest will explode. In the main game, the player is rewarded with three weapon points and an Empyrean Key is left in the nest's place; six Empyrean Keys are required to unlock the Unmaykr in the Fortress of Doom. In The Ancient Gods, the player instead receives a support rune of their choosing.

The reason for the existence of the Slayer Gates and how they teleport the player to a different environment are not explained in-game. The environments within the Slayer Gates largely resemble the surroundings of Night Sentinel architecture, in particular, areas which are parts of Exultia, Sentinel Prime, and Taras Nabad. The inside areas behind the gates themselves also strongly resemble Sentinel Prime's architecture.

Completing one Slayer Gate awards the "Bonus Stage" achievement, and completing all six Slayer Gates in the main campaign on one save slot awards the "Breaker of Gates" achievement. Acquiring all three support runes in one save slot in Part One awards the "Lucky Charm Bracelet" achievement.

Levels with Slayer Gates

In Doom Eternal, Slayer Gates are found in these levels:

In Part One, Slayer Gates are found in the UAC Atlantica Facility and The Holt (the Blood Swamps level does not have a Slayer Gate, but a support rune is hidden in the level). Slayer Gates do not appear in The Ancient Gods, Part Two, and are replaced with gore nests that trigger Escalation Encounters when interacted with.

Trivia

  • Punching a Slayer Gate unlocks the "Ow" milestone.