View source for Sony PlayStation From DoomWiki.org ← Sony PlayStation You do not have permission to edit this page, for the following reason: This page has been protected to prevent editing or other actions. You can view and copy the source of this page. ==Bugs== * A [[rocket launcher]] [[blast]] originating from a player's rocket launcher shot does not do any damage to him/herself whenever he/she is facing a corner where the walls are aligned in an angle of 90 degrees. The player must also be facing slightly off the corner's edge and be as close to it as possible. A series of images demonstrating the phenomenon in the [[Final Doom]] level [[MAP12: Crater (TNT: Evilution)|Crater]] can be viewed here: [[:Image:Doombug1.jpg|]] [[:Image:Doombug2.jpg|]] [[:Image:Doombug3.jpg|]] [[:Image:Doombug4.jpg|]] * 640K of VRAM is allocated for sprites, wall textures and skies. If this limit is exceeded, then the game will crash and a black screen with the text "TEXTURE CACHE OVERFLOW" will appear. [https://www.youtube.com/watch?v=eCaY9c-jDxQ] * Dramatic memory corruption can be triggered by [[Lost Soul]]s moving outside the normal boundaries of the levels. [[Linedef]]s and [[sector]]s in the map will become progressively distorted from their normal layouts until the areas become unrecognizable and eventually the game crashes.[https://www.youtube.com/watch?v=2aEieCneKcg] Return to Sony PlayStation. Retrieved from "https://doomwiki.org/wiki/Sony_PlayStation"