Sony PlayStation

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The PlayStation port used different box cover art to other versions.
File:Doompsx.jpg
A screenshot from the PlayStation version of Doom

The Sony PlayStation version of Doom was a conversion of Doom and Doom II by Williams Entertainment. It was released on November 16, 1995 and ran with a modified version of the Doom engine used in the Atari Jaguar port. Final Doom's PlayStation version was also released by the same team in late 1996.

This version had several exclusive levels, and added some Doom II monsters to some of the Doom levels, presumably to keep the gameplay fresh. Multiplayer, however, was unusual in that splitscreen was unavailable; two consoles had to be linked together instead. This made the multiplayer truer to the original, but it was done at the expense of accessibility, and because two players (or more) running on one console would reduce the speed of the game dramatically [citation needed].

Differences between PlayStation and PC version


Exclusive levels

Final Doom

Box cover for the PlayStation version of Final Doom.

The Final Doom conversion onto PlayStation used the same engine and team who brought Doom and Doom II onto PlayStation. It was released in October of 1996. It included a mixture of levels from TNT: Evilution, Master Levels for Doom II, and The Plutonia Experiment. It also has support for the PlayStation Mouse which the former did not.

Inaccessible secrets in Final Doom for PlayStation

  • In Level 9, Nessus, there is a walkthroughable (transparent thickness) wall, with a Revenant behind it (on the harder difficult levels: may be a different enemy on lower levels). On this ledge -- which is above the corridor containing the four teleport pads -- there is a megasphere and, around the corner, the BFG9000. Many cannot get onto this ledge, but, for those that do, the BFG9000 in the top right-hand corner can (with difficulty) be taken, but because you cannot physically enter the area it resides in, the game never reports you as having found that secret.
  • In Level 29, The Death Domain, there is a switch missing which prevents the player from being able to access an area on the west side of the map.

All other secrets are fully accessible.