Difference between revisions of "Spawn cube"
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− | + | [[File:Spawn cube in MAP30.png|256px|thumb|Cube about to spawn a monster in {{maplinkgen|MAP30|Icon of Sin|Doom II}}]] | |
+ | A '''spawn cube''' is a slowly rotating cube with each face of the cube having a skull imprinted on it. It is half of a pair of [[thing]]s that depend on each other to function as part of the [[Doom II]] [[final boss]], the other being the [[spawn spot]]. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot. While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the [[Doom rendering engine]]. | ||
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+ | When a cube reaches its target, it bursts into flames similar to those created by the [[arch-vile]] and then vanishes, spawning a random [[hellspawn]] (excluding the [[spider mastermind]], [[cyberdemon]], and [[former human]]s). | ||
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+ | On maps occupying the [[:Category:MAP30|MAP30 slot]], if the player is standing close to the target spot when the cube lands, a [[telefrag]] results. [[Invulnerability]] and the god mode [[Doom cheat codes|cheat code]] are insufficient to protect from this. | ||
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+ | == Data == | ||
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{| {{prettytable}} | {| {{prettytable}} | ||
!colspan="2"|Spawn cube data | !colspan="2"|Spawn cube data | ||
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|- | |- | ||
| Appears in||[[Doom II]]/[[Final Doom]] | | Appears in||[[Doom II]]/[[Final Doom]] | ||
+ | |- | ||
+ | | Speed||10 [[map unit]]s per frame<br/>(350 map units per second) | ||
|- | |- | ||
| Radius||6 | | Radius||6 | ||
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|- | |- | ||
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>12: No clipping<br>16: Projectile | | Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>12: No clipping<br>16: Projectile | ||
+ | |- | ||
+ | | Spawns||[[Spawn spot|MT_SPAWNFIRE]] | ||
|} | |} | ||
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== See also == | == See also == | ||
* [[Final boss]] | * [[Final boss]] | ||
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* [[Spawn cubes miss east & west targets]] | * [[Spawn cubes miss east & west targets]] | ||
* [[Spawn spots not preserved in saved games]] | * [[Spawn spots not preserved in saved games]] |
Latest revision as of 10:03, 11 March 2024
A spawn cube is a slowly rotating cube with each face of the cube having a skull imprinted on it. It is half of a pair of things that depend on each other to function as part of the Doom II final boss, the other being the spawn spot. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot. While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the Doom rendering engine.
When a cube reaches its target, it bursts into flames similar to those created by the arch-vile and then vanishes, spawning a random hellspawn (excluding the spider mastermind, cyberdemon, and former humans).
On maps occupying the MAP30 slot, if the player is standing close to the target spot when the cube lands, a telefrag results. Invulnerability and the god mode cheat code are insufficient to protect from this.
Data[edit]
Spawn cube data | |
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Enum | MT_SPAWNSHOT (28) |
Appears in | Doom II/Final Doom |
Speed | 10 map units per frame (350 map units per second) |
Radius | 6 |
Height | 32 |
Sprite | BOSF |
Frames | 4 [ABCD] |
Sound | DSBOSPIT (firing) DSFIRXPL (impact) |
Class | none |
Flags | 71184 (decimal) 00011610 (hex) |
Flags list | 4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 12: No clipping 16: Projectile |
Spawns | MT_SPAWNFIRE |