Difference between revisions of "Spawn cube"
From DoomWiki.org
[unchecked revision] | [checked revision] |
m (add spawn relation) |
|||
(18 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | == Spawn cube | + | <div style="float:right; margin-left: 1em"> |
− | + | {| {{prettytable}} | |
+ | !colspan="2"|Spawn cube data | ||
+ | |- | ||
+ | | [[Mobj|Enum]]||MT_SPAWNSHOT (28) | ||
+ | |- | ||
+ | | Appears in||[[Doom II]]/[[Final Doom]] | ||
+ | |- | ||
+ | | Speed||10 [[map unit]]s per frame<br/>(350 map units per second) | ||
+ | |- | ||
+ | | Radius||6 | ||
+ | |- | ||
+ | | Height||32 | ||
+ | |- | ||
+ | | [[Sprite]]||BOSF | ||
+ | |- | ||
+ | | Frames||4 [ABCD] | ||
+ | |- | ||
+ | | [[Sound]]||DSBOSPIT (firing)<br>DSFIRXPL (impact) | ||
+ | |- | ||
+ | | [[Thing types|Class]]||''none'' | ||
+ | |- | ||
+ | | Flags||{{c|71184}} (decimal)<br>{{c|00011610}} (hex) | ||
+ | |- | ||
+ | | Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>12: No clipping<br>16: Projectile | ||
+ | |- | ||
+ | | Spawns||[[Spawn spot|MT_SPAWNFIRE]] | ||
+ | |} | ||
+ | </div> | ||
+ | A '''spawn cube''' is a slowly rotating cube with each face of the cube having a skull imprinted on it. It is half of a pair of [[thing]]s that depend on each other to function as part of the [[Doom II]] [[final boss]], the other being the [[spawn spot]]. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot. While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the [[Doom rendering engine]]. | ||
− | + | When a cube reaches its target, it bursts into flames similar to those created by the [[arch-vile]] and then vanishes, spawning a random [[hellspawn]] (excluding the [[spider mastermind]], [[cyberdemon]], and [[former human]]s). | |
− | + | On maps occupying the [[:Category:MAP30|MAP30 slot]], if the player is standing close to the target spot when the cube lands, a [[telefrag]] results. [[Invulnerability]] and the god mode [[Doom cheat codes|cheat code]] are insufficient to protect from this. | |
− | *[[Final boss]] | + | |
− | *[[Icon of Sin]] | + | == See also == |
+ | * [[Final boss]] | ||
+ | * [[Icon of Sin]] | ||
+ | * [[Spawn cubes miss east & west targets]] | ||
+ | * [[Spawn spots not preserved in saved games]] | ||
+ | * [[Spawn spot]] | ||
+ | |||
+ | [[Category:Boss monsters]] |
Revision as of 09:52, 26 September 2022
Spawn cube data | |
---|---|
Enum | MT_SPAWNSHOT (28) |
Appears in | Doom II/Final Doom |
Speed | 10 map units per frame (350 map units per second) |
Radius | 6 |
Height | 32 |
Sprite | BOSF |
Frames | 4 [ABCD] |
Sound | DSBOSPIT (firing) DSFIRXPL (impact) |
Class | none |
Flags | 71184 (decimal) 00011610 (hex) |
Flags list | 4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 12: No clipping 16: Projectile |
Spawns | MT_SPAWNFIRE |
A spawn cube is a slowly rotating cube with each face of the cube having a skull imprinted on it. It is half of a pair of things that depend on each other to function as part of the Doom II final boss, the other being the spawn spot. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot. While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the Doom rendering engine.
When a cube reaches its target, it bursts into flames similar to those created by the arch-vile and then vanishes, spawning a random hellspawn (excluding the spider mastermind, cyberdemon, and former humans).
On maps occupying the MAP30 slot, if the player is standing close to the target spot when the cube lands, a telefrag results. Invulnerability and the god mode cheat code are insufficient to protect from this.