Difference between revisions of "Spawn cube"

From DoomWiki.org

[unchecked revision][checked revision]
m (add spawn relation)
(18 intermediate revisions by 9 users not shown)
Line 1: Line 1:
== Spawn cube==
+
<div style="float:right; margin-left: 1em">
A spawn cube a seperate [[thing]] launched from a [[spawn cube launch point]], typically from the [[Icon of Sin | Final Boss]]. It is cube-shaped, with a skull on each side. Once mobile, it will move horizontally towards a preset target, whereupon it bursts into flame, releasing a random [[Hellspawn]]. The exceptions are that it will not generate a [[Cyberdemon]] or [[Spiderdemon |Spider Mastermind]].
+
{| {{prettytable}}
 +
!colspan="2"|Spawn cube data
 +
|-
 +
| [[Mobj|Enum]]||MT_SPAWNSHOT (28)
 +
|-
 +
| Appears in||[[Doom II]]/[[Final Doom]]
 +
|-
 +
| Speed||10 [[map unit]]s per frame<br/>(350 map units per second)
 +
|-
 +
| Radius||6
 +
|-
 +
| Height||32
 +
|-
 +
| [[Sprite]]||BOSF
 +
|-
 +
| Frames||4 [ABCD]
 +
|-
 +
| [[Sound]]||DSBOSPIT (firing)<br>DSFIRXPL (impact)
 +
|-
 +
| [[Thing types|Class]]||''none''
 +
|-
 +
| Flags||{{c|71184}} (decimal)<br>{{c|00011610}} (hex)
 +
|-
 +
| Flags list|| 4: No blocklinks (Inert)<br> 9: No gravity<br>10: Drops off ledges<br>12: No clipping<br>16: Projectile
 +
|-
 +
| Spawns||[[Spawn spot|MT_SPAWNFIRE]]
 +
|}
 +
</div>
 +
A '''spawn cube''' is a slowly rotating cube with each face of the cube having a skull imprinted on it. It is half of a pair of [[thing]]s that depend on each other to function as part of the [[Doom II]] [[final boss]], the other being the [[spawn spot]]. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot.  While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the [[Doom rendering engine]].
  
Note that the cube itself is not a [[monster]], as it has no hp and cannot be destroyed.
+
When a cube reaches its target, it bursts into flames similar to those created by the [[arch-vile]] and then vanishes, spawning a random [[hellspawn]] (excluding the [[spider mastermind]], [[cyberdemon]], and [[former human]]s).
  
===See Also===
+
On maps occupying the [[:Category:MAP30|MAP30 slot]], if the player is standing close to the target spot when the cube lands, a [[telefrag]] results. [[Invulnerability]] and the god mode [[Doom cheat codes|cheat code]] are insufficient to protect from this.
*[[Final boss]]
+
 
*[[Icon of Sin]]
+
== See also ==
 +
* [[Final boss]]
 +
* [[Icon of Sin]]
 +
* [[Spawn cubes miss east & west targets]]
 +
* [[Spawn spots not preserved in saved games]]
 +
* [[Spawn spot]]
 +
 
 +
[[Category:Boss monsters]]

Revision as of 09:52, 26 September 2022

Spawn cube data
Enum MT_SPAWNSHOT (28)
Appears in Doom II/Final Doom
Speed 10 map units per frame
(350 map units per second)
Radius 6
Height 32
Sprite BOSF
Frames 4 [ABCD]
Sound DSBOSPIT (firing)
DSFIRXPL (impact)
Class none
Flags 71184 (decimal)
00011610 (hex)
Flags list 4: No blocklinks (Inert)
9: No gravity
10: Drops off ledges
12: No clipping
16: Projectile
Spawns MT_SPAWNFIRE

A spawn cube is a slowly rotating cube with each face of the cube having a skull imprinted on it. It is half of a pair of things that depend on each other to function as part of the Doom II final boss, the other being the spawn spot. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot. While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the Doom rendering engine.

When a cube reaches its target, it bursts into flames similar to those created by the arch-vile and then vanishes, spawning a random hellspawn (excluding the spider mastermind, cyberdemon, and former humans).

On maps occupying the MAP30 slot, if the player is standing close to the target spot when the cube lands, a telefrag results. Invulnerability and the god mode cheat code are insufficient to protect from this.

See also