Difference between revisions of "Spawn cube"

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== Spawn cube==
 
== Spawn cube==
A spawn cube a seperate [[thing]] launched from a [[Spawn shooter|spawn cube launch point]], typically from the [[Icon of Sin | Final Boss]]. It is cube-shaped, with a skull on each side. Once mobile, it will move horizontally towards a preset target, whereupon it bursts into flame, releasing a random [[Hellspawn]]. The exceptions are that it will not generate a [[Cyberdemon]] or [[Spiderdemon |Spider Mastermind]].
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A spawn cube is half of a pair of [[thing |things]] that depend on each other to function. In this case, it is the spawn target. When the cube "launcher" comes out of its dormant state, the famous [[Romero's head | backwards message]] sounds, and the cube is launched towards one or more preset targets.
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While the targets may be at any elevation, the cubes themselves travel horizontally, due to the limits of the [[Doom rendering engine]]. It rotates slowly as it travels, and each face of the cube has a skull imprinted on it.
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When the cube reaches the target, it bursts into flame and vanishes, releasing a random [[hellspawn]] (except a [[Spider Mastermind]] or [[Cyberdemon]].
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If the player is standing in the target zone when the cube impacts, a [[Telefrag]] results.
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The spawn cube sequence is part of the [[Final Boss]] illusion, as it is set up to trick the player into thinking the boss's brain is ejecting the cubes.
  
Note that the cube itself is not a [[monster]], as it has no hp and cannot be destroyed.
 
  
 
===See Also===
 
===See Also===

Revision as of 16:12, 21 October 2008

Spawn cube

A spawn cube is half of a pair of things that depend on each other to function. In this case, it is the spawn target. When the cube "launcher" comes out of its dormant state, the famous backwards message sounds, and the cube is launched towards one or more preset targets.

While the targets may be at any elevation, the cubes themselves travel horizontally, due to the limits of the Doom rendering engine. It rotates slowly as it travels, and each face of the cube has a skull imprinted on it.

When the cube reaches the target, it bursts into flame and vanishes, releasing a random hellspawn (except a Spider Mastermind or Cyberdemon.

If the player is standing in the target zone when the cube impacts, a Telefrag results.

The spawn cube sequence is part of the Final Boss illusion, as it is set up to trick the player into thinking the boss's brain is ejecting the cubes.


See Also