Difference between revisions of "Spawn cube"

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A spawn cube is half of a pair of [[thing |things]] that depend on each other to function. In this case, it is the [[Spawn spot]]. When the cube "launcher" comes out of its dormant state, the famous [[Final boss | backwards message]] sounds, and the cube is launched towards one or more preset targets.
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A '''spawn cube''' is a slowly rotating cube with  each face of the cube having a skull imprinted on it. It is half of a pair of [[thing]]s that depend on each other to function as part of the [[Doom II]] [[final boss]], the other being the [[spawn spot]]. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot.  While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the [[Doom rendering engine]].
  
While the targets may be at any elevation, the cubes themselves travel horizontally, due to the limits of the [[Doom rendering engine]]. It rotates slowly as it travels, and each face of the cube has a skull imprinted on it.
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When a cube reaches its target, it bursts into flames similar to those created by the [[arch-vile]] and then vanishes, spawning a random  [[hellspawn]] (excluding the [[Spider Mastermind]], [[cyberdemon]], and [[former human]]s).
  
When the cube reaches the target, it bursts into flame and vanishes, releasing a random  [[hellspawn]] (except a [[Spider Mastermind]], [[Cyberdemon]] or [[Former Human|Zombies]]).
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If the player is standing close to the target spot when the cube lands, a [[telefrag]] results. [[Invulnerability]] and the god mode [[cheat code]] are insufficient to protect from this.
  
If the player is standing in the target zone when the cube impacts, a [[Telefrag]] results.
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==See also==
 
 
The spawn cube sequence is part of the [[Final boss]] illusion, as it is set up to trick the player into thinking the boss's brain is ejecting the cubes.
 
 
 
 
 
===See Also===
 
 
*[[Final boss]]
 
*[[Final boss]]
 
*[[Icon of Sin]]
 
*[[Icon of Sin]]

Revision as of 10:34, 26 May 2017

A spawn cube is a slowly rotating cube with each face of the cube having a skull imprinted on it. It is half of a pair of things that depend on each other to function as part of the Doom II final boss, the other being the spawn spot. When the cube launcher is awakened from its initially dormant state, cubes begin to be launched toward each of the spawn spots on the map, one at a time in the order those spots were added by the map's designer. Once a spawn cube has been launched at the last such spot, the process repeats beginning at the first spot. While the spawn spot targets may be placed at any elevation, the cubes themselves always travel horizontally, due to limitations of the Doom rendering engine.

When a cube reaches its target, it bursts into flames similar to those created by the arch-vile and then vanishes, spawning a random hellspawn (excluding the Spider Mastermind, cyberdemon, and former humans).

If the player is standing close to the target spot when the cube lands, a telefrag results. Invulnerability and the god mode cheat code are insufficient to protect from this.

See also